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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Lost Empire (http://forum.shrapnelgames.com/showthread.php?t=37403)

Dkanre January 16th, 2008 04:06 AM

Re: Lost Empire
 
Not during combat, it is much more strategy and less tactical fiddling

Atrocities January 16th, 2008 07:21 AM

Re: Lost Empire
 
If any one wants to buy the game they can right now. Here is the link for digital download

I really hope that Shrapnel offers eventually at their on line game store. That would be sweeeeeeet.

Atrocities January 16th, 2008 09:14 AM

Re: Lost Empire
 
Quote:

Q: How is Lost Empire different than Galactic Civilizations II, Space Empires 5, and Ascendancy?

Oh boy, well there are lots of differences, though we are of course heavily influenced by these games – as well as Master of Orion 2. But these are what come to mind:

- Pacing: We have worked a lot with the pacing of the game. We wanted to make a 4X-game where you quickly expand and start building fleets and do battle, thus players will find that Lost Empire is quite fast-paced for a 4X-game.

- Chi-Lung Race: We have also experimented a lot with the gameplay in the game by including the special Chi Lung Dragon-race, which plays very differently than the other race. For instance, you have to breed new creatures to put in fleets, and eat population to make your dragons grow, which makes Chi Lung a very expansive race, much more aggressive than the other six races.

- Science Tree: Further we choose to make a multi-headed, multilevel science tree. This means that players can keep improving any existing technology indefinitely instead of focusing on acquiring completely new techs. We have found from our many multiplayer sessions that this tends to create a much more varied game experience, when people choose to optimize different types of techs a lot.

What no Space Empires IV... WTF man!


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