![]() |
Re: It\'s a miracle!
Pantokrator is a name. You dont need "the".
|
Re: It\'s a miracle!
Maybe, but it usually is called The Pantokrator iirc.
|
Re: It\'s a miracle!
A 100 % non evil mod, a rare occurence.
I noticed the Tsayad, whom is said to have an above average accuracy in their background, have only 10 in precision. |
Re: It\'s a miracle!
Check out the Dominions3 overview page (http://www.shrapnelgames.com/Illwinter/Dom3/1.htm).
Specifically note the usage of "The Pantokrator" http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: It\'s a miracle!
Quote:
Quote:
|
Re: It\'s a miracle!
Quote:
|
Re: It\'s a miracle!
Quote:
Meanwhile, the national summons, now that we finaly have them...so far I got only two ideas: Call Kruvim Summons one, or maybe several of the following: #ap 16 #mapmove 3 #hp 17 #prot 7 #size 3 #hp 17 #str 13 #enc 1 #att 13 #def 13 #prec 13 #mr 17 #mor 19 #gcost 0 #rcost 1 #weapon 997 (The real Turning Sword, holyfire & stuff) #armor "Shield" #armor "Copper Scale Cuirass" #holy #awe +4 #shockres 50 #fireres 50 #magicbeing #neednoteat #flying Essentialy a warrior angels, with some animal-ish features. The unit itself is ready and even has a graphic that I am somewhat content with. http://forum.shrapnelgames.com/images/smilies/happy.gif But now I need some research level/cost/paths suggestion. Well ok, the paths are going to be Astral, maybe something else, like fire, to prevent from them being too easily massable, but still being a feasible unit. Angel of Death Indep. farsummons this guy to attack one province: #ap 16 #mapmove 3 #hp 50 #prot 7 #size 4 #str 17 #enc 1 #att 14 #def 14 #prec 15 #mr 20 #mor 30 #gcost 0 #recost 1 #weapon 997 (actualy not, I just haven't come up with anything suitable yet) #holy #awe +4 #shockres 50 #fireres 100 #neednoteat #flying #diseasecloud 12 #fireshield 12 #magicbeing #neednoteat As you can see, the Angel of Death is rather scary. Hmm apparently I forgot to give him Fear, and maybe some holy magic so he can bless himself before he kills everything dead. I was thinking of high endish research level, maybe 7-8 and high-ish cost. Since he's a farsummon you don't get to keep, he's not that insanely powerful. Mostly useful as a sniper spell. Since there's no moddable banefire shield I'm using a combo of disease cloud and fireshield. Yes, the angel will disease himself, but he disappears after battle anyway. Or well, that's the intention. http://forum.shrapnelgames.com/images/smilies/happy.gif Maybe something Extra. I don't really want the Angel to be too easy to kill or enslave. Horror marks attackers? Something else? I don't know. Maybe he is powerful enough as of now. Oh, I also got a cool angel-wreathed-in-banefire pose graphic ready. Those two plus the typical angel spells are my ideas as of now. As for pretenders... - Virtue! - The middle eastish Titan pretenders. - Divine Glyph. Maybe for fun a different version that looks more like hebrew and less like arabic. Yeah, that would be fun. - Pillar of Flame (and cloud too). It looks like a mix of a huge fire elemental and a huge air elemental. It flies! It has fireshield! Heat aura! It tramples! It's ethereal! OH HEAVENS IT'S ALL POWERF- oh, no item slots. 1F 1A for the magics. Could be nasty in a battle, or then a piece of cake for someone shielded against it's flame strike, lightning swarm & trample, and with a magic weapon, and enough strength, and...well, not so useful in the lategame. - Huge rock tablet. Astral/Earth variety of the Monolith. They could have the Monolith, yeah, maybe Sphinx too. - Phoenix. But I think they get it anyway? - Something, anything else? Maybe some kind of...eee...Angel of Mannah, with sizeable supply bonus, healing and...hmmm. Earth for magic? I don't want them to have a too easy acces to sorcery magics out of Astral, unless they take rainbow pretenders/green dragon/monolith/something along those lines. Speaking of that, I was considering giving the Kohen a supply bonus (mannah). Thoughts? Anything else? Feedback? Yes? No? What? |
Re: It\'s a miracle!
With regards to the paths required to summon, my general opinion on those is:
1) Weak summon - everyone with the paths of the secondary mage should be able to cast it. In this case, it's S2A1 2) Average summon - takes either a lucky secondary mage, or a "base" primary mage. In this case S3E1 or S3F1 or S3E1F1. 3) Good summon - takes a lucky primary mage (or a base primary mage with path boosters). In this case S3E3/S3E2/S3A3/S3A2/S3F3/S3F2/S3W2. 4) Awesome summon - takes a really lucky primary mage, or a lucky primary mage with path boosters. In this case it's S3 + E3/A3/F3/W2 + E3/A3/F3/W2. As for pretenders, how about a burning bush? Should be immobile (but can teleport) and quite weak, but high astral and fire and dominion. Maybe S1F1 with Dominion 4 and 40 newpath. Or maybe S2F2 Dominion 2 newpath 30. Or something in the middle. EDIT: Also, it's very important that the mod will get one of those pictures that is shown when the mod is active! |
Re: It\'s a miracle!
Quote:
Quote:
Quote:
|
Re: It\'s a miracle!
Quote:
If there are Kruvim, then a "Kruv Commander" of some sort makes sense and could be a mage. Maybe you could even have a summoning spell that summons a host/clan/group of Kruvim; A Kruv Commander and several/many Kruvim. And add an archer version of the Kruv while you're at it http://forum.shrapnelgames.com/images/smilies/happy.gif I'm pretty sure the old Sar Elad thread had many ideas in regards to angels you could summon. Quote:
EDIT: Here is the old discussion thread with all ideas in it. I haven't reviewed it to see what's relevant, but I'm pretty sure a lot of is good. http://www.shrapnelcommunity.com/thr...t=all&vc=1 |
All times are GMT -4. The time now is 05:20 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.