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-   -   BoB Campaign Question (http://forum.shrapnelgames.com/showthread.php?t=37574)

Shan February 5th, 2008 10:49 AM

Re: BoB Campaign Question
 
I also played this campaign recently and saw the insufficient allocation of purchase points, as I couldn't buy the full company IIRC, 1-2 sections were missing- you can, however, fix this easily by yourself by re-editing the campaign, a task on 1min. Just gotta be honest with yourself, don't give yourself 1000 points extra, this would scrap any game balance...

DRG February 5th, 2008 07:22 PM

Re: BoB Campaign Question
 
Are you refering to the start up scenario of that campaign or one further in ?

Don

Shan February 16th, 2008 05:49 PM

Re: BoB Campaign Question
 
It was right at the start IIRC - I played it about 2 months ago, so I'm not sure.

z1812 June 17th, 2008 03:32 PM

Re: BoB Campaign Question
 
Hi All,

Where can I download this campaign?

regards John

Warwick June 17th, 2008 08:55 PM

Re: BoB Campaign Question
 
Hi John,
Its included in the game.

Regards Warwick

z1812 June 18th, 2008 10:04 AM

Re: BoB Campaign Question
 
Hi Warwick,

Doh................a senior moment. Thanks for the reply.

regards John

Warwick June 24th, 2008 10:37 PM

Re: BoB Campaign Question
 
Cheers John,
Enjoy the campaign, hopefully you will have better luck (or management!) than me. - Became a statistic in the first battle. http://forum.shrapnelgames.com/images/smilies/frown.gif

Blade December 16th, 2009 06:56 AM

Re: BoB Campaign Question
 
G'day, thought I'd have a crack at this campaign.

When assigning LZ's for the first air drop, the time until drop varies from 8.3 to 9.0. Which means I have to burn all those turns before anything shows up. The notes says towards the end of turn 1.

Am I missing something?

Mobhack December 16th, 2009 09:17 AM

Re: BoB Campaign Question
 
Quote:

Originally Posted by Blade (Post 722110)
G'day, thought I'd have a crack at this campaign.

When assigning LZ's for the first air drop, the time until drop varies from 8.3 to 9.0. Which means I have to burn all those turns before anything shows up. The notes says towards the end of turn 1.

Am I missing something?

Probably you omitted to plot your DZs in the pre-game bombardment turn, as paras are meant to be done. They will then arrive on turn 1 (or later if you set the delay adjust up before plotting) at the drop zones that you plotted pre-game.

Air assault operations are planned well in advance, as are level bomber missions. Therefore, if a player forgets to plot them as preplanned bombardment then they really should not arrive at all. However, as a convenience for those players who forget to do that, we allow them to be plotted as if on-call strike air but at a very long delay.

Sounds like you need to restart, and this time remember to plot your drops as pre-game bombardments.

Cheers
Andy

DRG December 16th, 2009 10:11 AM

Re: BoB Campaign Question
 
This is why reading the accompanying text for the campaign is always a good idea :)

Quote:

During deploy, load your paras and your support Recon formation on their 11 aircraft and target 11 of the available 15 DZs on the map. Load 'em like you want them. You get to choose flight direction and which 11 DZs to use, but assign only one aircraft to each DZ. Historically, they flew in from the left side of your map. I suggest loading your paras so that each plane carries some snipers or scout units. On game turn 1, you will have no troops on the map. They will arrive and jump at the end of turn 1.*

Don


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