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Re: Turn Calc Time
I'd love to try a 255 game with as many AIs as I can fit! Too bad my system can barely handle a medium game. Can anybody guess what the min specs would be for a huge (255) game with more than 15 AIs be? I'm guessing it would be somewhere close to top of the line (1.4Gz Athlon & 256 Mb RAM)
-Hota |
Re: Turn Calc Time
I just get frustrated having it take 4-5 min to process the turn. Your right though, when there's something decent on the tube it's ok, but when there's commercials on every other channel I just find myself staring at the screen wishing it would hurry up.
-hota |
Re: Turn Calc Time
One thing I found was that when I run SE4 without the CD in the drive, the ships moved very slowly on the screen. Now I just leave the CD and play music on the stereo, but it was weird.
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Re: Turn Calc Time
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hota:
I'd love to try a 255 game with as many AIs as I can fit! Too bad my system can barely handle a medium game. Can anybody guess what the min specs would be for a huge (255) game with more than 15 AIs be? I'm guessing it would be somewhere close to top of the line (1.4Gz Athlon & 256 Mb RAM) -Hota<HR></BLOCKQUOTE> Not at ALL, because Aaron is VERY miserly with his use of memory. See the turn 60 post in the archive from the game I was playing against 19 AI with no mods just 50 sphere worlds added using the map editor. I have an old 1998 machine with only 64 meg of memory and there was no problem at all except it took about ten minutes for the 19 AI to do their turn. What the heck is your machine that it has problems ? The speed has gone up by over a factor of 8 and the memory provided on a standard machine has gone up by a factor of 32 in the Last ten years! My suggestions to Aaron will require about a megabyte of memory, but there should be 8 times that of free memory on a 16 meg machine, which I had thought would be the smallest ANYBODY would be using in 2001...... |
Re: Turn Calc Time
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
Quote:
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Re: Turn Calc Time
I have a PII / 350 Mhz w/ 192 Mb RAM (my 'funtime' computer) that I play SE4 on and I always play 255 max / large galaxies and as many AI's as the settings will give me (usually at least 10 AI's plus neutrals). In late games, it can take 4-5 min processing the turns, but I usually take at least 20 min myself for my own turn - not a big deal to me, but may be to others. Hey folks, its crunching a LOT of numbers....
As a side note, I can load the same game turns (same mods etc) on my kid's homework computer (a Dell P166 / 64 Mb) and it only slows down a little (about 6-7 min per turn in late games). Personally, I think our standards are sometimes too high - anyone remeber PONG and how slow that ball seemed to move across the 'court' (even in the faster settings)???? |
Re: Turn Calc Time
This is just a gripe in general, and it could be a source of the problem.
The Celeron processor doesnt have any L2 Cache, so it could be slowing things down. Im never buying any processor without one. But still, like I said it might not be causing a problem. |
Re: Turn Calc Time
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
Personally, I think our standards are sometimes too high - anyone remeber PONG and how slow that ball seemed to move across the 'court' (even in the faster settings)????<HR></BLOCKQUOTE> Hear, hear! We're playing the game for the strategizing and the socializing, not for speed and reflexes. I'll sacrifice the responsiveness for a game with a sense of strategy. Take the extra time to think about your next move, or your next message to another empire, or a trip to the bathroom (hey, you gotta pee). Which isn't to say I wouldn't love it to be quicker. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Quikngruvn ------------------ Stay alert. Trust no one. Keep your laser handy. --from the RPG Paranoia, now my PBW mantra |
Re: Turn Calc Time
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Quikngruvn:
Stay alert. Trust no one. Keep your laser handy. <HR></BLOCKQUOTE> Be careful or you may be used as reactor shielding! |
Re: Turn Calc Time
The long AI turns may not be a processor problem; they may be OS related. I'm running Win 95 on a 233MHz Pentium w/ 64M RAM, and haven't had an AI (that's single AI) take more than a minute per turn. Of course, I usually play with 10-15 "major" AI players (and 3-5 neutrals), so that can lead to a 15 minute wait between each turn.
BTW - I've also run this on an NT 4.0 platform, unknown proc & 114 MB RAM (it's an older system that's using scavenged parts, hence the strange memory size). And, again, no single AI has taken more than a minute or two. Even after they've planted 100 colonies, etc. (I had a game where the lead AI players had scores around 3-5M; but a new patch came out, and I haven't been able to play a game that far since then). |
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