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Re: Siege mechanics in manual wrong?
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building;)
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Re: Siege mechanics in manual wrong?
*imagines llamabeast pulling his hair at the thousands of birds he's summoned*
*points and laughs at llamabeast* http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Siege mechanics in manual wrong?
I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
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Re: Siege mechanics in manual wrong?
When using map edit commands I could not find any logical formula for sieging units verses the defending units. |
Re: Siege mechanics in manual wrong?
What about the poor monkeys? Why doesn't anyone think of the monkeys!
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Re: Siege mechanics in manual wrong?
Excellent point Endoperez.
One way To help the Monkeys would be to give elephants a siege bonus since they are highly trainable and would likely be good in a siege. |
Re: Siege mechanics in manual wrong?
I always imagined the birds were dropping rocks, not pecking at the walls!
Saulot: Your post made me laugh. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Siege mechanics in manual wrong?
Yes, let's boost elephants, they aren't good enough already ;]
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Re: Siege mechanics in manual wrong?
I always imagined the birds were swooping in and pecking the eyes out of the defenders on the walls. Seems logical to me.
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Re: Siege mechanics in manual wrong?
Well,
If you guestimate that the animal tag is worth -1.. this means that 20 hawks *.25 = 4. Plus the greathawk 2.21 = 6. Round down. Seems to fit the data point. But I'm too lazy to test it with 10 elephants. |
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