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Re: Halt Heretic - Opinions
Oh, I wouldn´t say that. I´ve had some great times with ulm.
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Re: Halt Heretic - Opinions
Hehe, in SP I guess http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Halt Heretic - Opinions
Once upon the time, I challenged people to duels to show them how utterly
worthless Ulm is. Later, I wrote long posts explaining why Ulm's troops suck, and backed them up with probabilities. Even more recently, I ran battles in which Ulm mighty and finely equipped warriors were whipped by non-sacred, build anywhere troops like principles, men at arms and defenders. And still, there are those who chime in with 'Oh, Ulm is not so bad'. So I have decided not to engage in rational discussion anymore. My answer now is 'Shut up you newbie, you have no idea what you are talking about'. |
Re: Halt Heretic - Opinions
I've already seen Ulm winning in MP, it just need an awake great sage to avoid to lose the magic race, some luck for starting position -not being rushed by a neighbour- and not too strong indies (indie 9 or maps like WoG are not good for Ulm).
As your troops are tough you don't need many summons, so you can keep your gems for some globals and/or forge boosters for all your battlefield mages (once you have the level for magma eruption it's sad to continue to cast magma bolts). The only big ulmish problem is how slow the infantry is. Instead of any other boost I would have given mapmove 2 to all troops without black plate. |
Re: Halt Heretic - Opinions
Ulm may not have a chance in multiplayer against experienced players, but it is still one of my absolute favorites.
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Re: Halt Heretic - Opinions
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The special ability of Guardians' Black Halberds and Iron Angel's sacred fist is 15 armor-piercing stun damage on AoE 1. That means that it works better against light sacreds (anything that is massed) than heavily armored sacreds (sacred thugs). The fist goes away because his whole idea is "strength in self", not "strength via items X, Y and Z". The attack he loses deals pretty bad damage to magic beings and stuns sacreds, but it's not that special - against most things, he's better with a forged weapon. Iron Darts and Iron Blizzard seem to be about in line with Magma Bolts/Magma Eruption, but I'm not sure how the armor-piercing affects their use or how useful their scaling is. |
Re: Halt Heretic - Opinions
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Re: Halt Heretic - Opinions
IF someone is too lazy to check, stats of Iron Angel:
63 HP 6 base protection 6 encumbrance [ouch] Morale 30 MR 21 Reinvigoration 4 Str 22 Attack 16 Def 13 Precision 12 Move 3/11 Ldrship 0 halt heretic +8, flying, FR 50, SR 50, NNE Built in black steel full plate, black steel helmet, swword of sharpness, divine graps. |
Re: Halt Heretic - Opinions
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Re: Halt Heretic - Opinions
Ahem, the Iron Angel has
base encumberance 1 base magic resistance 20 base defense 15 base move 3/16 (You obviously observed it in drain dominion and didn't take into account the equipment modifications to the stats.) At a glance, it's an excellent chassis for the cost. Especially for earth gems, which don't have many good options aside from Gargoyles and those have their weaknesses and require lots of nature gems. Flying, high hp and high MR chassis with some built in resistances... Yummy! (Of course you'll wanna replace his equipment, especially that hideous armor, but with some regeneration and some good gear it will be a nasty piece of work.) |
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