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Re: Why does the AI choose Death Scales all the ti
I'm still unclear.
So you are modifying individual maps to force the AI to have certain gods or certain scales or both? |
Re: Why does the AI choose Death Scales all the ti
Quote:
I'm hoping with DOM_4 the AI opponents will know how to effectively place sacred troops with priests for blessings. |
Re: Why does the AI choose Death Scales all the ti
Ah!
This must be the thread that Edi was talking about a few days ago. http://forum.shrapnelgames.com/images/smilies/happy.gif For anyone who may be using RanDom &/or SemiRandom and was unaware, the latest versions are able to set random start locations and it is possible to create and add custom AI gods that will be assigned randomly. These custom gods can be given all manor of bonuses along the lines of what NT Jedi has been recommending. The AI opponents can simply receive beneficial scales, or give them bonuses such as magic items, extra starting sites, bodyguards, troops, etc. I am currently working on a "god file" editor based on the functionality of the province editor to make creating custom god files easier. Hopefully when it is done, we will see an increase in the number of available custom AI pretender gods for the RanDom program. In the meantime, if you are comfortable adding gods to existing maps, you should have no problem creating custom gods for use by RanDom. Following is a clip from an old post discussing this functionality: Quote:
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Re: Why does the AI choose Death Scales all the ti
very kool stuff Ballbarian !
one important note... if the AI opponents are given bodyguards it will not leave them as bodyguards, which is unfortunate. |
Re: Why does the AI choose Death Scales all the ti
What is RanDom?
A custom program for this kind of editing? I feel very dense, but I feel like I've come into the middle of a discussion on this issue, though I started the thread. I have been trying to make sense of how to use the mapedit commands to modify every map file I might use to have pre-set AI gods and its just too much work. I'm confused if I'm going about it in the wrong way. |
Re: Why does the AI choose Death Scales all the ti
The map-editing commands are meant for scenarios, not balancing. It's possible but boring to use them manually, but thankfully we now have a the RanDom program. It makes the same changes, or more, automatically.
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