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-   -   SE5 Beta 1.67 Changelog (http://forum.shrapnelgames.com/showthread.php?t=37968)

Ironmanbc March 18th, 2008 04:32 PM

Re: SE5 Beta 1.67 Changelog
 
22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap
cargo, jettison cargo, or abandon the planet.

aww does that mean i can't drop a Tectonic Bomb on the invading troops http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron March 18th, 2008 06:03 PM

Re: SE5 Beta 1.67 Changelog
 
Surely you can still use a tectonic bomb!

narf poit chez BOOM March 18th, 2008 07:44 PM

Re: SE5 Beta 1.67 Changelog
 
Doesn't say anything about tectonic bombs that I can see.

Ed Kolis March 18th, 2008 10:09 PM

Re: SE5 Beta 1.67 Changelog
 
But INVISIBLE tectonic bombs, now, THOSE are completely off limits http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM March 18th, 2008 10:40 PM

Re: SE5 Beta 1.67 Changelog
 
Invisible tectonic bombs don't exist.

I know this, for I can't see them.

Ed Kolis March 19th, 2008 10:02 PM

Re: SE5 Beta 1.67 Changelog
 
/me casts Make Invisible on Narf http://forum.shrapnelgames.com/image...ies/tongue.gif

narf poit chez BOOM March 19th, 2008 10:44 PM

Re: SE5 Beta 1.67 Changelog
 
Quote:

Ed Kolis said:
/me casts Make Invisible on Narf http://forum.shrapnelgames.com/image...ies/tongue.gif

AAAAAHHHH!!!! I DON'T EXIST!!!!

/me runs in circles, screams and shouts.

Captain Kwok March 20th, 2008 08:28 PM

Re: SE5 Beta 1.70 Changelog
 
The latest from the beta:

Version 1.70:
1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
2. Fixed - Help text describing a construction queue's emergency build rate.
3. Changed - Ships in combat with the same target will spread out around the target a bit more.
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.

AstralWanderer March 20th, 2008 10:03 PM

Re: SE5 Beta 1.70 Changelog
 
Captain Kwok said:
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.


Don't like the sound of that - it greatly strengthens Ionic and Tachyon weapons (which previously could have been blocked by armour) and effectively means they can't be defended against (aside from staying out of range).

If anything, component targeting weapons should be able to bypass armour (which has to have openings for weapons and engines) rather than shields.

Captain Kwok March 20th, 2008 10:19 PM

Re: SE5 Beta 1.70 Changelog
 
It was quickly suggested that perhaps most of these weapons be blocked by shields, while bypassing armor.

It's controlled by the data files though, so it's nothing that can be corrected easily if the patch doesn't do it right away.


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