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Re: Death Magic on the Battlefield
Nether Bolts are nice, but they hardly ever hit the Commanders that you want them to hit. When they hit in the middle of an army, they usually only take out a couple of troops. If you are facing a lone SC though, you can spam them with a bunch of mages and hope that a few hit (chance of feeblemind).
And I agree, Shadow Blast is only effective facing a large army. The cost is high, but several cast into a large army can cause devastating damage. Against SCs, it is a waste of gems, since it usually misses badly. |
Re: Death Magic on the Battlefield
Nether Bolt isn't great, and is usually much less effective, but it can be great against troops with big shields(nether darts can be stopped like arrows).
A few nether darts casters with decent precision(and possibly penetration items), particularly behind skele spammers, can really hurt enemy SCs relying on buffs from their own magic. Nothing like feeblemind a Seraph or elemental royalty. Nether Darts in general is a really nasty spell - particularly at higher levels, and since anyone who can cast it can be in a communion... I love MA Ermor. |
Re: Death Magic on the Battlefield
I love death magic. Mainly because I find battlefield uses for it in all stages of the game, even when skill in death is low.
Skill Level 1 Death Magic:
Shadow Blast is a great spell but don't use low level casters. The spell scales in both damage and on area of effect, so it is meant to be used by high level death mages, which is actually rather easy with some death gems and research into Construction. Possibly my favorite spell in the whole of Dominions is Ghost Grip. It is easy to spam and can be deadly against anything when the fight is drawn out. Also, don't be shy about using it against the undead, it effects them too. Good luck and die well. |
Re: Death Magic on the Battlefield
Quote:
-Max |
Re: Death Magic on the Battlefield
How do Raise Skeletons and Raise Dead compare to each other? I get the rough impression that Raise Dead provides higher HP units and more of them, but you need create some corpses by getting some units killed first.
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Re: Death Magic on the Battlefield
Skeletons also have better attack/defense than Soulless do. If you've got Darkness or something, Skeletons are much better. You're correct that Raise Dead requires corpses, although I think PD corpses work fine.
-Max |
Re: Death Magic on the Battlefield
Units killed in that battle also provide corpses for the Soulless. They get better equipment (shield, sword, some armor) if the corpses had high resourcecost.
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Re: Death Magic on the Battlefield
Quote:
I can't imagine how involved the feature list QA was for this product. -SSJ |
Re: Death Magic on the Battlefield
Has anyone been able to raise giant soulless on the battlefield?
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Re: Death Magic on the Battlefield
It's nation-dependent. Giant nations get giant soulless, C'tissians get c'tis and slave lizard undead, Caelum gets those useless, winged-but-not-flying corpses, Lanka gets different types of monkeys, etc etc.
Yes, casting Blade Wind to kill bunch of monkey PD lets you raise the Markata as Soulless Giants. |
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