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Re: God Editor v102
I just ran across this thread. I'll give the editor a try this weekend. I play SP exclusively so SemiRandom and associated tools are very interesting to me.
-Max |
Re: God Editor v102
Unfortunately I haven't been able to make this work on my system. It complains about a missing or incorrectly registered tabctl.ocx. I'm not sure what's going on--I'm running Vista. Was this written on XP?
-Max |
Re: God Editor v102
1 Attachment(s)
MaxWilson,
The program was initially compiled on an XP machine. I currently use Vista and it works fine. What I suspect is that Vista comes with an incomplete set of controls which I circumvented on my system when I installed VB6.0 I have attached tabctl.ocx to this post. If you are using the 32-bit version of Vista (as opposed to 64-bit) you can place the ocx in your windows\system32 directory and register it with the command: Regsvr32 tabctl.ocx You can also try just dropping the ocx file in the same directory as GodEdit.exe without registering it and it might work. Hope this helps! |
Re: God Editor v102
Regsvr32 worked for me, thanks.
Two questions so far: 1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory? 2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source? Thanks for the help. The tool looks interesting but I'm still getting a feel for how to use it. -Max |
Re: God Editor v102
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Re: God Editor v102
1 Attachment(s)
Attached to this post is a new NationData.txt file which adds the dom3 v317 nations. This updates nation names, id numbers and eras only, not the unit lists.
NationData.zip To apply: Unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory with the new one. |
Re: God Editor v102
1 Attachment(s)
Since the dom3minions server is deceased, the semirandom email address is no longer working. If you wish to submit semirandom files, for now just use:
http://forum.shrapnelgames.com/pictu...&pictureid=216 |
Re: God Editor v102
Okay, I'll check it out today or tomorrow.
-Max |
Re: God Editor v102
Hi Ballbarian,
I've been trying out the god editor and looking at some of the god files from the compilation. I found this example of code that looks flawed to me but maybe I don't understand. Code:
--Description: Do the @number commands work in the map file? Regards, Maerlande |
Re: God Editor v102
The @numbers are a SemiRandom thing. SemiRandom picks 1 of the following picks from the list and discards the rest. They will not work directly in the map file. The code will work in a map file with some manual adjustment. I have to leave right now or I would give some examples.
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