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-   -   Utility: God Editor v102 (http://forum.shrapnelgames.com/showthread.php?t=38184)

MaxWilson May 16th, 2008 04:57 PM

Re: God Editor v102
 
I just ran across this thread. I'll give the editor a try this weekend. I play SP exclusively so SemiRandom and associated tools are very interesting to me.

-Max

MaxWilson June 14th, 2008 06:47 AM

Re: God Editor v102
 
Unfortunately I haven't been able to make this work on my system. It complains about a missing or incorrectly registered tabctl.ocx. I'm not sure what's going on--I'm running Vista. Was this written on XP?

-Max

Ballbarian June 14th, 2008 10:32 AM

Re: God Editor v102
 
1 Attachment(s)
MaxWilson,
The program was initially compiled on an XP machine. I currently use Vista and it works fine. What I suspect is that Vista comes with an incomplete set of controls which I circumvented on my system when I installed VB6.0

I have attached tabctl.ocx to this post. If you are using the 32-bit version of Vista (as opposed to 64-bit) you can place the ocx in your windows\system32 directory and register it with the command:

Regsvr32 tabctl.ocx

You can also try just dropping the ocx file in the same directory as GodEdit.exe without registering it and it might work.

Hope this helps!

MaxWilson June 14th, 2008 01:48 PM

Re: God Editor v102
 
Regsvr32 worked for me, thanks.

Two questions so far:

1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?

2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?

Thanks for the help. The tool looks interesting but I'm still getting a feel for how to use it.

-Max

Ballbarian June 15th, 2008 01:13 AM

Re: God Editor v102
 
Quote:


1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?

You can just set the items that you want to set and skip the rest. As long as you leave the field labeled "Method" set to "Add" then the nation will get all of it's usual starting troops and sites. Anything else that you set is in addition to that and you should have no problems unless you set up additional sites that exceed the 4 sites per province limit.

Quote:


2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?

There are many external data files that you can edit with any text editor. I will attach an updated NationData.txt file to the next post. Simply unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory.

Ballbarian June 15th, 2008 01:18 AM

Re: God Editor v102
 
1 Attachment(s)
Attached to this post is a new NationData.txt file which adds the dom3 v317 nations. This updates nation names, id numbers and eras only, not the unit lists.

NationData.zip

To apply:
Unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory with the new one.

Ballbarian June 15th, 2008 02:02 AM

Re: God Editor v102
 
1 Attachment(s)
Since the dom3minions server is deceased, the semirandom email address is no longer working. If you wish to submit semirandom files, for now just use:

http://forum.shrapnelgames.com/pictu...&pictureid=216

MaxWilson June 18th, 2008 07:34 PM

Re: God Editor v102
 
Okay, I'll check it out today or tomorrow.

-Max

Maerlande October 16th, 2009 06:19 PM

Re: God Editor v102
 
Hi Ballbarian,

I've been trying out the god editor and looking at some of the god files from the compilation. I found this example of code that looks flawed to me but maybe I don't understand.

Code:

--Description:
--Semi-random semi-challenging pretender file for LA Atlantis (Nation 66)
--Lots of points beyond what's normally allowed, so turn off cheat detect.
#poptype 352 --Shamblers

-- Additional sites to help the AI
#knownfeature "Frozen Fountain" -- + 3W gems
#knownfeature "Gem Deposits" --gold bonus

-- A switch-up pretender choice, some logical allies, and +buff items to
-- hopefully spur underwater expansion.
#god 66 824 --Ice Devil - Cimejes (Unique)
#comname "Cimejes"
#allies 66 63 -- likes to ally with Utgard if they are both AI
#allies 66 54 -- likes to ally with Mictlan if they are both AI
#additem "Wraith Crown" -- etherial +support chaff
#additem "Bone Armor" -- +soul vortex
#additem "Amulet of Antimagic" -- +mr
#additem "Orb of Atlantis" --water breathing, friendly currents, summon elemental, +1W

-- Astral bless + enough death and water to do some decent summons/spells
#clearmagic
#mag_astral 9
#mag_death 7
#mag_water 4

--High dominion, Cold + Death scales to slow invaders, a little order to help
-- out the AI with gold, and some randomness w/magic + luck.
#dominionstr 66 9
#scale_chaos 66 -2
#scale_lazy 66 1
#scale_death 66 3
#scale_cold 66 3
@4
#scale_unluck 66 1
#scale_unluck 66 -1
#scale_unluck 66 -2
#scale_unluck 66 -3
@3
#scale_unmagic 66 -1
#scale_unmagic 66 -2
#scale_unmagic 66 -3

-- Bodyguards: 4 good and one great
@5 bodyguards
4 434 --Black Servant
4 449 --Frost Fiend
4 533 --Wight
4 833 --Ice Elemental (sz 4)
4 1541 --Ghost Champion
@5 bodyguards
1 452 --Behemoth
1 521 --Abomination
1 760 --Seige Golem
1 773 --Tartarian Spirit
1 998 --Bane Lord

-- An elite cadre of special forces, and a decent main force
@5 units
20 533 --Wight
20 535 --Longdead Archer
20 566 --Ghost
15 449 --Frost Fiend
30 1530 --Arssartut
@5 units
40 676 --Shade
70 674 --Dispossed Spirit
60 1629 --Ice Guard
85 1626 --Snow Warrior
100 920 --Soulless warrior (of Atlantis)

It's from Stavrh1_66_A_LA_.god

Do the @number commands work in the map file?

Regards,
Maerlande

Ballbarian October 16th, 2009 07:37 PM

Re: God Editor v102
 
The @numbers are a SemiRandom thing. SemiRandom picks 1 of the following picks from the list and discards the rest. They will not work directly in the map file. The code will work in a map file with some manual adjustment. I have to leave right now or I would give some examples.


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