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Re: The Glowing Hill, Really?!
Hmm, I'll need to take a look at the Site DB, because I don't remember the land illithid one.
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Re: The Glowing Hill, Really?!
I think Crater can be both on land and under seas. Not 100% sure. I've found it a couple times. Just like the Glowing Hill. Actualy, I remember the esoteric and mysterious times of Dom 1 & 2 when The Glowing Hill would allow you to recruit Vans... http://forum.shrapnelgames.com/images/smilies/happy.gif
That one Death site that lets you to summon Wights (or was it Banes, as units...) is also rather kickass. |
Re: The Glowing Hill, Really?!
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Re: The Glowing Hill, Really?!
Seven Tombs, Death Mage enters to recruit Mummies, is pretty cool, too. Come with an AP stun attack (nifty!) and Plague Carrier (bah, Plague Carriers are annoying to handle as a non-death nation.)
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Re: The Glowing Hill, Really?!
I usually get the crappy 'enter to summon 1 shade' site.
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Re: The Glowing Hill, Really?!
The Crater is deep sea only and it's the only site that gives illithids. Can appear on land only if scripted in map file.
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Re: The Glowing Hill, Really?!
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The Shades and Shadows need a bit of a stealth fix, they are only +0. But I had about 20 or so in the province, and they managed to fight off a small surprise attack of Elephants. Shades are crappy because they only get a 'Steal Strength' attack. But Shadows get 10AN Paralyze damage. Really nice against low MR enemies! I cannot resist the free summons sites, and it's tough for me to turn down hiring from the recruitables sites too. Worst one I've seen though is the water site that lets you hire little Markata archers. |
Re: The Glowing Hill, Really?!
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Re: The Glowing Hill, Really?!
There's also a Longdead horse and banfire archer site. Finding that early is nice. The horse don't come in enough quantity to be useful, but the archers are always good. And they build up, while the horse just charge and die.
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Re: The Glowing Hill, Really?!
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