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Re: Astral Duel
make it so cleve
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Re: Astral Duel
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And 10 provinces - do you mean that all provinces are capitals? If so, it would be just rush for whoever could pull it from the start... Not a lot of fun in my opinion. And I don't understand what guardians you mean in such a case. |
Re: Astral Duel
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Re: Astral Duel
The Astral Duel makes me recall an idea that QM had a while back. A game of only capitals where all were interconnected. So you would come out of your gates and immediately be fighting massive capital defense and seige battles. Game would only last 12-18 turns I bet.
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Re: Astral Duel
And if you are just polling for ideas, I ran a game towards the end of the Dom2 era called, unsurprisingly, The Artifact Game. In this game I handed out all the artifacts in the game to each nation at start. It turned out to be really cool to see how each artifact influenced that nation. Also the capture and trading of artifacts was pretty cool.
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Re: Astral Duel
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I've been thinking about balanced map designs lately. Here's an typical symmetrical map from Wesnoth that I've been thinking of imitating: http://forum.wesnoth.org/download/fi...496c20f9d83e5f http://forum.wesnoth.org/viewtopic.php?f=8&t=3483 |
Re: Astral Duel
Lands of Darkness
Start the game with the Utterdark up at 999 gems, and make every home province have like 300K population. Basically, this is game for summons, SCs, and blood hunting. |
Re: Astral Duel
Ironhawk I think it would last longer since starting armies don't break walls that fast
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Re: Astral Duel
Only one way to know for sure http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Astral Duel
Speaking of planescapes, I believe the [url=http://dom3maps.wikidot.com/system:eightgates]Eight Gates[/i] map qualifies as an unusual setting.
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