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Re: Magic Item Modding
Some notes...
I finally got some #nextspell mods working. - If you combine #copyspell with #nextspell, things get a little quirky... I can't seem to overwrite all the #copyspell's original attributes, and I cannot cast the original spell #nextspell was called from unless I have already researched the spell #copypell copied... - That warning in #nextspell about "overlapping areas of effect" looks like it should be rewritten that "spells without matching AOEs may not be compatible at all" (at least, I had trouble making them work, but I was also combining in #copyspells, so who knows WHAT was causing the exact problem) - The good news is if you make spells from scratch, the #nextspell command seems to work quite well. You can chain together more than one spell with a #nextspell in it, so you can make superbuffs that you couldn't with bitmasking alone (or supermallei, etc.). I found it's best when making custom chains to:
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