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Re: Moving immobile commanders / pretenders
Thankee muchly, we have another red flag. You guys keep coming up with more and more exotic exploits and bugs, so up on the list this one goes.
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Re: Moving immobile commanders / pretenders
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Re: Moving immobile commanders / pretenders
Transformation is not the best way to spend gems I guess. Unless you just want a creature that simply moves, not useful one.
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Re: Moving immobile commanders / pretenders
> > transform a water queen, kill it, cast ritual of rebirth, the waterqueen
> > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat. > What does "transform a water queen" mean? Have it cast Transformation? He probably meant "Get her into the Hall of fame", or "Summon a Water Queen". Both are rather tricky in late game. I would much rather have a Water Queen than a giant mummy, and a chance to get a Water Queen. Anyway. Why waste 50W and 15D gems for a giant mummy with some water magic? |
Re: Moving immobile commanders / pretenders
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Re: Moving immobile commanders / pretenders
But that is not a bug. All prophets that have returned from the dead are considered more powerful http://forum.shrapnelgames.com/images/smilies/happy.gif
WAD |
Re: Moving immobile commanders / pretenders
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Anyway, the prophet may be WAD, and I find it delicious, but is the transforming a unique, then resummoning same unique a bug or is it WAD? As well as the get famous unique killed, Rebirth, resummon a new version? |
Re: Moving immobile commanders / pretenders
Wouldn't the inherent act of transformation no longer make it the creature it was?
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Re: Moving immobile commanders / pretenders
Hmmm...
Can we make a water queen a prophet, then sacrifice it and summon it again. After that we will get a nature H3 priest, which can be proclaimed prophet again? |
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