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-   -   Problem with retrofit (http://forum.shrapnelgames.com/showthread.php?t=3859)

Baron Munchausen August 10th, 2001 11:54 PM

Re: Problem with retrofit
 
There's another problem with retrofitting, too. Any item with the same family will be substituted by an "upgrade" even if it is not for the vehicle in question. A small engine for fighters only, for example, will get placed in a ship. This is another example of the game not internally tracking the restrictions that players have when using the interface. You could not do this manually in the design screen because the components would not be visible.

[This message has been edited by Baron Munchausen (edited 10 August 2001).]

Suicide Junkie August 11th, 2001 01:35 AM

Re: Problem with retrofit
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>There's another problem with retrofitting, too. Any item with the same family will be substituted by an "upgrade" even if it is not for the vehicle in question. A small engine for fighters only, for example, will get placed in a ship. This is another example of the game not internally tracking the restrictions that players have when using the interface. <HR></BLOCKQUOTE>That is more the fault of the components.txt file, and the modder who created it.

If you can save the design, and build one too, then there is a problem with the SE4.exe too.

Still, something with a simple fix in the moddable files should not be considered serious. It is a bug in the mod if you get fighter engines on your ships.

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geoschmo August 11th, 2001 05:06 AM

Re: Problem with retrofit
 
In the specefic example Gimboid was talking about, I had a single ship, not in a fleet, that I gave retrofit orders to. When the turn processed it had been retrofit to his design.

As someone else stated, I could not actually get the components since I had not researched them yet. But it did tell me a little something about techs he had been researching. It was a design I had not encountered in combat yet, so I was not aware he had a coupole techs that now I was aware of because of the bug.

Geo

Slaughtermeyer November 6th, 2001 11:18 PM

Re: Problem with retrofit
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
I've been trying to retrofit a cruiser in a simutaneous game but I got this message in the log:

"Our vehicle (my ship's name) in system (place name) has not been retrofit, sire. The sizes of the two designs must be identical."

Well they ARE identical! (double checked!) The new design is just a slight upgrade to the existing, only one of the guns, an armour plate and a sensor got changed so the cost was a lot less than 50%. I tested the two designs in my solo game and it retrofit without a problem. What's the problem in the simutaneous game then?
<HR></BLOCKQUOTE>


I've had the exact same thing happen to me in Version 1.49 in a PBW game to two different ships in different refit locations on the same turn (not in fleets). It looks like this bug is still present in 1.49.


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