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Re: Mass-produced Reanimating Priests: Exploit?
On the gripping hand, as battlefield wide spells become more important, the actual quality of troops seems to matter less than the number of warm (or cold) bodies. With Army of Lead, Fog Warriors, Will of the Fates, etc 100 longdead a turn seems much nicer than the 20-30 chaff troops I'm able to afford in one game. And they're immune to cold, which helps, particularly against Frostbrand wielding thugs.
Still a lot of work and risk and opportunity cost for a fairly minimal advantage. As as theme goes, there are very few nations that should be outright opposed death magic and everybody winds up summoning at least Banelords anyway... |
Re: Mass-produced Reanimating Priests: Exploit?
Not an exploit. It makes sense and it doesn't even reward you that much.
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Re: Mass-produced Reanimating Priests: Exploit?
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LOL. I've been playing dominions for over 2 years now. I love all the random crap I find out from out of nowhere http://forum.shrapnelgames.com/images/smilies/laugh.gif Jazzepi |
Re: Mass-produced Reanimating Priests: Exploit?
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place? |
Re: Mass-produced Reanimating Priests: Exploit?
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Jazzepi |
Re: Mass-produced Reanimating Priests: Exploit?
The fact that they don't cost upkeep anymore sounds like the exploit to me...
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Re: Mass-produced Reanimating Priests: Exploit?
You don't need a W/N mage to do this. A mage could cast Immolation (Alt3) or Soul Vortex (Alt6) or you could even trade for the Rime Hauberk(s) to use it's chill, although a 1W mage casting Breath of Winter (Enc1) would be easier/cheaper.
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Re: Mass-produced Reanimating Priests: Exploit?
Yeah I have a feeling that people are assigning too much difficulty to this particular strategy. All you have to be able to do is cast Life After Death - simple matter with a little planning. There is like a million ways to kill off your mages after that in such a way that they are not in danger beyond your control.
As for the people who dont think its worth the investment - I have to admit I'm surprised. You are telling me that spending enough to just get even 10 indy priests is significant? Not really. And it is even less so when you realize you can turn them into undead to remove thier upkeep. At that point you can just churn out what, 50 longdead a turn? Thats like paying 600gold for an undead generator. Who would say no to this?? There is no point in the game where I would turn down 50 free longdead a turn. |
Re: Mass-produced Reanimating Priests: Exploit?
BTW I am pretty certain that it is hit or miss. Just because a unit dies under the spell does not mean it will come back. I have been doing this in a sp game for a while, using the artifact. But I would often see mages die(by cold aura) and not appear as souless. If this si true than it is a big enough nerf as is.
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Re: Mass-produced Reanimating Priests: Exploit?
Yeh, I don't see a problem with a powerful death mage making a ton of undead priests for a nation. It's no worse than creating a pile of Liches or or Spectres for some tooty fruity "good" nation.
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