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Re: Unit only empires
If yor ship(s) were combat- worthy you could go into battle for an ally in exchange for planets/ colonisers. Alternatively you could blockade worlds and refuse to leave until you were given a planet.
Also, don't forget that AIs will happily trade you a coloniser in exchange for any 2 ships. ------------------ "Pinky, are you pondering what I'm pondering?" "I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?" |
Re: Unit only empires
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Cynical question coming up. If you have gotten so knocked out of the game that you are down to ships only, what are your realistic chances of coming back to do anything significant? Given the exponential growth that most empires depend on, could you catch up again? <HR></BLOCKQUOTE>For one thing, the Nomads in my mod don't require planets to survive. With a fleet of robominers, and space yard ships, you can be a powerful force indeed, while having zero planets.
------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Unit only empires
Hey SJ, that is a darn good idea about the Palace Ability. You should E-mail MM about this idea if you haven't already. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Assuming they are even taking requests for added features.
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