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-   -   No Magic sites (http://forum.shrapnelgames.com/showthread.php?t=38891)

mathusalem May 23rd, 2008 05:35 AM

Re: No Magic sites
 
so blood nation will win

jimkehn May 23rd, 2008 10:53 AM

Re: No Magic sites
 
I think this is a fun idea. I would like to see the magic capped at 2, with sites extremely rare. As pure a military sim as you can make it, anyway. I would be interested in joining a game like this. Cor2, I think the mod you are looking for is in the mod forum with the stickied post that is a compendium for all the mods. Maybe someone a lot smarter than I can look at KO's mod, and see how he capped it, and try and change it to two, or even 1 or 0. Just the magic we start out with.

PvK May 23rd, 2008 03:50 PM

Re: No Magic sites
 
Yeah, I like the idea too.

fictionfan May 23rd, 2008 03:55 PM

Re: No Magic sites
 
Sounds like a good idea anyone know where to find the mod

PvK May 23rd, 2008 04:54 PM

Re: No Magic sites
 
Yes it's here attached at the start of this thread.

IndyPendant May 23rd, 2008 05:45 PM

Re: No Magic sites
 
I would also strongly recommend a ban against blesses higher than, say, level 6 then as well...

fictionfan May 23rd, 2008 06:13 PM

Re: No Magic sites
 
Thanks I got it

Griefor May 23rd, 2008 06:45 PM

Re: No Magic sites
 
quantum_mechani already proposed the idea of not adding any magic to your pretender chassis, which would kill blesses entirely...

Seems like a better solution to me than capping it at 6.

PvK May 23rd, 2008 07:09 PM

Re: No Magic sites
 
True. Though if you're using a spell-removing mod, you could also remove the blessing spells.

Rathar May 23rd, 2008 09:00 PM

Re: No Magic sites
 
This sounds like fun to me.

No Tartarians, no master enslave, no wish no funneling of everything into 3-4 tactics which are more available to certain nations rather than others.


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