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Re: Which nations require the least micromanagemen
Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
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Re: Which nations require the least micromanagemen
Thugs nations are for me the easier to manage. Ok you have to forge items, and give them to your thugs, but then you script them one time (often a very short script like quicken self, BoW, attack rear or mistform, bless, attack), then you just have to move them. Finally you just script one unit (or two if the thug need a buffer) to take 10+ provinces. And you rarely have to change you script.
On the other extreme nations whose main strength are mages (especially mages needing communions or gems to be effective) are the most micro heavy. You script dozen of units, with script changing often when your research advance or you have to adapt to your ennemy or the number of gems available (and you have to organize gem supply if you use gems spells) or mage order for communions (a nighmare when you merge armies). I wonder how I can love this kind of nations. Giving orders for one mid-late game turn with a nation like Arco, Pythium etc = 2 hours minimum if I'm at war, same situation with Jotunheim, Utgard, etc... = 30 mn maximum (except if I hesitate 3 hours, paralyzed by the fear of losing some well geared champions). |
Re: Which nations require the least micromanagemen
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Re: Which nations require the least micromanagemen
Likely the worst micro involves bloodhunting nations, followed closely by players that take misfortune scales.
Nations with terrible pd require more micro than nations whose pd can handle all but thugs. So, taking those factors into account, play MA Eriu with strong income scales, luck, and rely on thugs for offense and high pd for defense. |
Re: Which nations require the least micromanagemen
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Re: Which nations require the least micromanagemen
ermor on the actual battle field needs the least micromanagement, because all of your armies will be either massive hoards of chaff, or massive hoards of chaff with some special troops and priest, but the real time consumer is making sure that you don't fight a war where it's everyone versus you
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Re: Which nations require the least micromanagemen
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Re: Which nations require the least micromanagemen
There's also the messing with tax scales. The automatic taxes do not go
under 50%, which is a waste if your unrest is about 60%, which is quite common with Misfortune 3. But I recently finished a game with Misfortune 3, and 260 provinces on the map. I do not think my micromanagement would have been any less with better luck scales. When you have 20 teleport battles, 5 castle defenses involving 50-100 casters, and more raids/probes you can count, scales hardly matter. Barbarians? Two mind hunts and a scout. Unrest? Autotaxes will eventually handle it. Twenty Fomorian thugs raiding your empire? Now that takes effort to deal with. |
Re: Which nations require the least micromanagemen
Barbarians were my thought, but occasionally temples burn down, etc. I typically play with Misfortune-3 and hunting down a barbarian infestation every couple of turns is just a facet of life. I could avoid it with more PD, but letting flying thugs beat on barbarians for free experience is kind of fun.
-Max |
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