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Re: Spell/Item Database App
awesome Snoddasmannen ! goes right to my favourites =)
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Re: Spell/Item Database App
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Hihi, thanks for all your encouragement guys http://forum.shrapnelgames.com/images/smilies/happy.gif I could probably have been a bit more proactive marketing it, but I never finished it so it kind of fizzled out. It is useful though, even in its current state.
DrPraetorious did the difficult part, extracting all the data from the binary. And of course lch helped me get it running in FF. Quote:
So now I am sporadically working on a map generator in C++ instead. Much faster and hopefully just as nice. I've attached a screenshot of it running - note the elegant trees and uhm, lush grasslands http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Spell/Item Database App
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- an EXTREMELY fast (linear time) fractal heightmap generator which gives nice results - a fast and accurate algorithm to find neighbors of provinces - ideas to make them both tileable, too I usually lack the energy and determination to get such a thing through from start to finish, but I'm very good at being a code parasite. Give me a code and I'll quickly come up with improvements for it and room for extension. So in case I'll find time for it, I'll look into your code. EDIT: Oops, that attachment was no code. Come on, share! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Spell/Item Database App
Hey all; we've decided our focus will be on summons and forged items. Could be used as an SC builder.
Ich: Maybe we'll toss some code your way when we get the databases finished. |
Re: Spell/Item Database App
Ich, what algorithm are you using to generate "an EXTREMELY fast (linear time) fractal heightmap generator which gives nice results"?
Quite some time ago I toyed with an application that produces fractal heightmaps (and let's you view* them in glorious 3D**), but I just used the Diamond-Square algorithm. * - You can move the camera in every direction as well as change Pitch and Yaw, but you can't Roll. You can change the perspective vector though. (There was also an isometric version if you feel like changing the perspective type http://forum.shrapnelgames.com/images/smilies/wink.gif ** - It was actually an experiment into projections more than one in terrain generation (I just stole code from my terrain generation experiment http://forum.shrapnelgames.com/image...ies/tongue.gif), so it actually does all the projection calculations itself and draws it in 2d http://forum.shrapnelgames.com/images/smilies/happy.gif (Not even hardware accelerated 2d, though it is definitely fast enough to enjoy unless you asked to generate a huge map) *** - my comments are bigger than the rest of the post http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Spell/Item Database App
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