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-   -   Which nations are not dependent on their capital? (http://forum.shrapnelgames.com/showthread.php?t=38963)

Hoplosternum May 27th, 2008 09:24 AM

Re: Which nations are not dependent on their capit
 
Jomon's sacreds are capital only but their mages and other leaders are not. As the sacreds are not really built (they are not that good and can't be massed quickly for a bless strategy) Jomon is not reliant on it's capital.

Edi May 27th, 2008 09:35 AM

Re: Which nations are not dependent on their capit
 
Quote:

coobe said:
MA Ulm has quite good capital only Priest Smiths.
I like them a lot with the new spells

Good != can't live without them.

The Priest Smiths are convenient and can be quite formidable, but MA Ulm is by no means dependent on them. Compare to e.g. EA T'ien Ch'i whose Master of the Five Elements and Celestial Master are both capital only.

Ylvali May 27th, 2008 09:53 AM

Re: Which nations are not dependent on their capit
 
Quote:

Meglobob said:
Ma Atlantis is not dependent on its capital. The capital only mage sucks, W3 S2, because kings of the deep (recruitable anywhere) can get W3 S2 as well, plus 3xhps and 10% chance of another magic path!

Some races are just messed up http://forum.shrapnelgames.com/images/smilies/happy.gif

Ma Atlantis is pretty weak anyway so a boost to its capital only mage would be good, even if that increased the 180gps cost. Say additional 100% chance of WSDN for 240 gps cost?

Just have to say I disagree. The deep seer provides MA atlantis with a certain source of relatively cheap astral mages once youŽve got some extra forts up. YouŽll want lots of forts with them anyway, more than enough to use up all your gold on kings without having to use the capital. All those astral mages will build up a solid bulk of mind hunters or support communion and researchers. They can teleport with a cap and cast falling frost or froxen heart out of the box. IMO opinion they are powerful enough as well as cost effective.

Second I donŽt agree MA atlantis is a weak nation at all. Teleporting national thugs that remain powerful through all the game. Great magic artillery with w5 and f2 w3 mages. The e2 w3 kings kick *** too with just a robe and frost brand. Fully amphibious and very hard to face in the water. etc...

If I would want to boost them IŽd give them a weak mage recruitable on land, or more national spells. But IŽd say they are good enough already, and great fun to play.

Humakty May 27th, 2008 11:53 AM

Re: Which nations are not dependent on their capit
 
Atlantis mages have 8 precision, this doesn't really qualifies them as artillery, they do miss very often (or kill their own chaff) I've lost big battles with 6+ of those palls (the 5W, 3W 2F ones) because they kept shooting on their own troops, or destroying the green.(and they only are average thugs, because of their low stats)
Other mages have this precision, but atlantis troops are no good, even mictlan regulars can crush them, and those two flaws combine into an under average nation.

Tyrant May 28th, 2008 12:51 PM

Re: Which nations are not dependent on their capit
 
IMO, the capitol only thing is a pretty big deal. In the EA, nearly everyone is heavily capitol dependent, in the LA most are not.

Rytek May 28th, 2008 10:46 PM

Re: Which nations are not dependent on their capit
 
Any of the giant nations can produce a thug commander or werewolf type thug with the right bless out of every fort.

Ea Ermor has great troops and great battle mages out of every fort.


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