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Re: Hello everyone, and I could use some advice.
Ah, okay, I think I mixed up the preaching with the blood-sacrifice rules a bit. http://forum.shrapnelgames.com/images/smilies/happy.gif
I would say, he needs body etheral (and thus personal luck) to expand into indies but he still is an option as awake early-game pretender (btw I usually play with indi strength 7). The question is, whether he is fixable overpowered (read: slightly to strong) or unfixable. I think, it's clearly the first, you just need to tune it down a little bit, or increase the price somewhat and it should work. Decreasing the initial dominion to 2 would clearly be an option. Even base dominion 3 would make it "still powerful but probably okay", my guess. |
Re: Hello everyone, and I could use some advice.
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Anyway, the priest level for the pretender wouldn't make his dominion spreading any more powerful, it would just mean that he could preach in addition to his normal spread, and in your case, with preaching would automatically raise dominion by 2 (or lower enemy dom by 2). He also wouldn't have any limit placed on how he high he could preach, other than the normal dominion limit of 10. Quote:
Anyway, the easiest way to balance something is to tweak a unit that already exists. Your unit is a bit too dissimilar to everything else, so that won't work. Other than me and others eyeballing it and coming to various conclusions (my own being that it's a bit overpowered). I'd suggest taking it for a test run. Or letting your friend play it in a MP game against you. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Hello everyone, and I could use some advice.
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While it's entirely possible to do a potent pretender still, lowering it to 2 will be more or less the same as increasing the point cost. I'd even be willing to consider lowering it to 1, to put it on-par with other base human pretenders. What would be the base cost of increasing Dominion from 2 to 4 and 1 to 4 respectively? I know it increases by 7 every time, but is that counting from 1 or from whatever base a pretender have? |
Re: Hello everyone, and I could use some advice.
basic fixes: (balance and flavor)
- lower holy level to 4 - remove awe - CERTAINLY remove fear (seeing the pope eye to eye doesn't bring fear in my heart) - remove pillage (the pope pillaging ??) - remove AoE weapon for something powerfull but not AoE then a lil upgrade - give MR 18 (else he'll be soul slay food) |
Re: Hello everyone, and I could use some advice.
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- Removing BOTH fear and awe would leave the Ecclesiarch with only Immortality and a number of schtick flavour abilities. Second, you're confusing Pope John Paul II with.. let's say.. Innocent VIII - the pope that appointed Tomás de Torquemada, with a personal retinue of "interrogators" to boot. Facing that, you'd either be very, very stupid, struck with awe, or scared to your wit's end, depending on your orientation; I assure you. - Pope pillaging? It's far more likely than you might think. Again, this isn't a pope, or I'd actually name him Pope. His text explains his position more fully. And of course, it's not he himself that goes into the village and takes everything not nailed to a wall - he's got a retinue, which is the idea behind both the pillaging and the patrols. I was actually going to add Gluttony for this reason. But there's not a command for that. - I had completely missed that it had an area of effect. Consider it changed (I guess I just glanced at it and figured that AoE:1 simply meant that it wasn't.. you know.. AoE. http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: Hello everyone, and I could use some advice.
To add gluttony, use
#supplybonus -X A negative value creates gluttony. As for the mobile dominion-thing: Sometimes, you are just stuck before an enemy castle with lots of summons inside that repair the walls, or it's early game and the defenders have good tower weapons are heavy armor and you have not yet researched the counter-tactics. In this cases you might want to dominion kill your enemy instead of taking his last fortress(es), once you have all provinces. A god in front of that castle is quite good for that allready, a level 6 inquisitor likewise, I'd guess. |
Re: Hello everyone, and I could use some advice.
Oh, that's great. Awesome.
Update time. I lowered base Dominion to 2, gave him Fire Sling instead of Fire Flare (in light of the AoE-issue). It's got a much longer range, but much lower damage, accuracy, and no AoE. I also added Gluttony 14 (to account for the supposed retinue) and upped magic resistance to 16 - this would allow him to buff himself to 18-19 Magic Resistance if one goes for an Astral Bless strategy. Edit: Also lowered HP to 16. Edit2: I also added Encumbrance 2. |
Re: Hello everyone, and I could use some advice.
I believe all the pretenders have MR 18 without exception, so you could just give him that.
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Re: Hello everyone, and I could use some advice.
fear is really only for very very fearsome creatures just not for humans he really shouldn't have it. This person is only fearsome through what he commands and his armies etc (your example only clearifies this) but that is not what the fear thingie is about. All armies in this game would generally be considered a thing to fear really but that also is not how fear is in this game.
awe.. could be for humans and considering his "flavor" you could do it (I wouldn't though), if you insist on using it I'd not go higher than Awe +0 (only very magical and beautifull creature shoud have higher awe in dominions.) Holy 4 is already VERY VERY high and hardly ever seen in the game so I'd really lower it to that. as llama said MR 18 is standard for pretenders and sort of needed else it'll become magixd to death to fast. Lowering his base dominion is not what I'd do, a very holy thingie pretender usually has high base dominions (I'd sooner get this higher instead of the holy 6) for a holy person pillage really shouldn't be there in this game only the most wild or evil pplz have that, most pretenders are a bit neutral so you can RP each way. healer 20 or 50 is a much more common and more logic choice for a holy man, though not for an iquisitor I must admit I'd not use gluttony for his retinue but rather the command to summon like 5-10 units on battle start and a same option to get them via a regular summon command (seem fitting that he can convert pplz to become holy avengers/inquisitors or whatever) seems more thematic. Ps standard human encumbrance is 3 not 2, 2 is only for barbarians and lion tribes, pplz living in the wilds running all day so having better stamina, your pretender doesn't seem to qualify. The fire sling is a nice but IMHO not really a weapon for a pretender , maybe you should just mod a nice weapon, some sort of fire staff, or just have him throw fireballs. or undead repelling water (some commander has that and I've always thought it was a nice feature) The immortality thing also doesn't seem to fit your description though (sorry) since you say a new one comes.. but if he's immortal he'd have all the old ones afflictions etc. To solve that you could make an immobile pretender which can have the command to summon this unit (if you make it unique) it'd fit your description more. Well good luck with it, pretty sure you didn't want to hear all this but whatever http://forum.shrapnelgames.com/images/smilies/laugh.gif PS I don't think he's really overpowered though. |
Re: Hello everyone, and I could use some advice.
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So, this is how it stands right now, unless someone pulls something really drastic out of his behind. http://forum.shrapnelgames.com/images/smilies/happy.gif If all the others were drafts, then I guess this one is 1.00. http://forum.shrapnelgames.com/images/smilies/laugh.gif The Ecclesiarch Screencap Quote:
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