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-   -   Subjugation Tech (http://forum.shrapnelgames.com/showthread.php?t=3918)

Skulky January 13th, 2002 03:26 AM

Re: Subjugation Tech
 
i thought of a solution to the improvement ideas. you could do a ship, interrogation center, that has max 1 engine and moves about with the special ability to improve happiness, could be several Versions of this ship, system wide? then you could also drop troops on the planets and they could have special 'police' components. The interrogation center ship would have the abilites in its vehicle type so no other ships could have it. I can't think of any other ideas for the 'subjugation' tech tree, might be better to make them an entire race with a culture type and other modifiers and call it like a fundamentalist facistic dictatorship or other inventive name.

Fyron January 13th, 2002 10:05 AM

Re: Subjugation Tech
 
Troops already make populations happy. I don't think happiness modifier abilities work when placed on ships or troops anyways. What I need for these techs to work is for negative values for happiness to actually work. And the name "subjugation tech" was just a project name. It wasn't meant to be any sort of final product name. I never came up with a better name because my ideas didn't work.

geoschmo January 19th, 2002 02:01 AM

Re: Subjugation Tech
 
Subjugation Tech: Sounds like a college offering degrees in despotism. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Fyron January 19th, 2002 03:52 AM

Re: Subjugation Tech
 
lol!

Fyron August 6th, 2004 10:24 PM

Re: Subjugation Tech
 
And now to come full circle, I have finally solved my problem! Planet - Change Population Happiness takes negative values, and stacks! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities August 6th, 2004 10:34 PM

Re: Subjugation Tech
 
I have to say cool. http://forum.shrapnelgames.com/images/icons/icon7.gif


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