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-   -   EEEvil Empire (http://forum.shrapnelgames.com/showthread.php?t=3920)

Deathstalker August 22nd, 2001 12:59 AM

Re: EEEvil Empire
 
Um, yeah....

anyway...

EEEvil Empire update, first Version of the AI is in testing phase (as is the Dragons AI for Andres, and another AI for myself, the Red Gauntlets Merc Guild.),

Turn 11, I have just discovered destroyers, Duc IV and Armor IV (med tech, low cost, sim-move game). The EEEvil have arrived at my home system with a fleet of 10 ships, most Light Cruisers, they declaired war the turn after I met with them.

Rankings: 1st: Dragons AI, 2: EEEvil, 3: Galactic Empire AI, 4th: Addisian, the Gauntlets are in 7th, and I rank 10th out of 10 empires...

They should be ready for general release by end of the week......

'wEEE are coming.....'

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

tesco samoa August 22nd, 2001 07:54 PM

Re: EEEvil Empire
 
Did you change the way that EEEvil build ships ???

I hope they colonize a lot of planets very quickly.

You know the saying A little EEevil here a little EEevil there.

EEevil is a foot.


Deathstalker August 22nd, 2001 08:27 PM

Re: EEEvil Empire
 
Yep, they have their own Vehicle Construct.txt (from scratch), just tweaking them to build the right number of Kamikaze and Boarding Ships right now, (and yes, they are not typical kami/board ships...)..

Update on that game, by turn 38 I had to abandon it, the EEEvil used their fleet and glassed four of my planets in my home system, including one of three homeworlds...time to tweak some more....(they only had 20 or so planets by then..) and then start a new game...still hoping for the end of the week...

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Deathstalker August 24th, 2001 04:06 AM

Re: EEEvil Empire
 
....Almost done.....

Just tweaking the Vehicle Construct.txt again, should be done by late sat/ early sun at the latest (just in time for my birthday....yaaaaa!).
That and working on the shipnames and spEEEch file, for those of you that are truely 'not into humor' (ie, just can't play with a shipset that has a 'wacked out' race pic), there will be an alternate race pic included....

And as a first for me they seem to be having a good start from 'low' tech starts, most of my races are 'optimised' for med tech starts...but I digress...

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.

tesco samoa August 24th, 2001 02:37 PM

Re: EEEvil Empire
 
Could you send some stats on the emipre for your game testing?

I am in the process of modding some ai's for my inhouse mod and I would like to see where your empire stands at certain points in the game.

Say 10 turns,40 turns, 60 turns etc...

Thanks


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