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Re: What happened to the AI?
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-Max |
Re: What happened to the AI?
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-Max |
Re: What happened to the AI?
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Re: What happened to the AI?
I don't think so, I believe I heard it on the forums somewhere. I got turned off Luck pretty quickly when I first started and haven't played much with it since.
-Max |
Re: What happened to the AI?
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Re: What happened to the AI?
They owned the province because they had the castle, I think. You can't win wars without storming all the forts you are sieging.
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Re: What happened to the AI?
I was under the impression that the score graphs will show you as losing a province, when you are besieged (or gaining one when you initiate a siege. Could be wrong, but I'd swear that's the behavior I observed.
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Re: What happened to the AI?
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Re: What happened to the AI?
I suspect that the AI nation got an invasion on the first or second turn. I've seen it two or three times to the AI and had it happen to me once. When it happened to me I had bad settings. From that occurance, I guess that the same thing happened to the AI. I remember one time when the AI was stuck at one province they were under the knight siege when I got to the province.
Both the knight and barbarian events are too strong for starting armies to relieve the siege. I like the chance that bad things can happen on the first turn. Unpredictability is one of the charms of the game. Pretty much everyone has learned to recruit a mage the first turn with bad scales because of the lab destroyed event. |
Re: What happened to the AI?
I'll note that I quite often take Luck-3. I also play with CBM routinely, which IIRC increases the probability of events being 'good' with Luck-3 to 95% (from 90%). And I _still_ have gotten labs burned down or temples hit by earthquakes in the first 3 turns.
However, since I play SP, I can simply start a new game with the same parameters if I don't feel like suffering from that handicap. I also play nations with fortunetellers a lot to more or less guarantee good events in those provinces. Yeah, I don't like bad events. However, barring an option to out-and-out remove all random events from the game (with the attendant nulling of the Luck scale), I have no issue with the current system. |
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