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Re: Stug AAMG\'s???
Thanks for the clarification on the scenario specific edits.
Any ideas on what I'm seeing where an AAMG on an immobilized vehicle may not be able to fire 360 degrees? Here is the most recent test I ran: I selected a couple of Panthers, Stug IIIg, SdKfz 251/1, and SdKfz 251/10. After closing up to the advancing Russians, I had my Kampfgruppe turn tail and drive into buildings to immobilize them. The Panthers could turn the turret and fire the main gun & CMG with no problem, and the SdKfz 251/1 could fire the AAMG in any direction. However, the StuG IIIg and the SdKfz 251/10 that have their AAMG in the second weapons slot could only fire them in the frontal arc. Is the code set up where the nature of the primary weapon determines the firing arc of secondary weapons? Thanks, Ross |
Re: Stug AAMG\'s???
Did you check LOS for the Stug?
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Re: Stug AAMG\'s???
Yes. The buildings were in flat open terrain.
Ross |
Re: Stug AAMG\'s???
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I hope someone more knowledgeable is on call! http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Stug AAMG\'s???
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It appears, however, that StuG crews were authorized to carry and MG34 with 600 rounds of ammunition by an order of June 7th 1941. One could perhaps argue, that they did so even before that, but to make that argument, you would have to find some references to the fact. I dont think I have any at hand. The other question to raise is of course whether such a loose weapon should even be part of the vehicles in-game weaponry? We know that tank and StuG crews carried submachineguns, pistols and handgrenades and that they used them on occasion, firing out of machinegun ports or open hatches. But such weaponry is not portrayed in the game. The StuG MG34 is the same thing, at least until the shield was provided with its somewhat rudimentary MG mount. http://forum.shrapnelgames.com/images/smilies/wink.gif cbo |
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