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-   -   New Events, Afflictions, Heroic Abilities. (http://forum.shrapnelgames.com/showthread.php?t=39395)

Coldshard June 23rd, 2008 05:52 PM

Re: New Events, Afflictions, Heroic Abilities.
 
Quote:

MaxWilson said:
"People just like/dislike to live in a place that is a little lucky/unlucky." Don't they also like to live in places that are the right temperature, orderly, etc.?

In my current game I'm playing with Order-3, Sloth-3, Heat-3 (preference is 2), Growth-3, Misfortune-3, Magic-2 (on CBM scales), Dom6. I call the atmosphere "stoicism." An civil society with a strong belief in Murphy's Law and an intrinsic laziness that would make a programmer proud: work smarter, not harder, and we'd rather think about ways to improve the process than put in the backwork to solve the problem the obvious way. "Here, let me show you my crazy invention! Please ignore the mess. Sometimes it explodes, so watch your step." Apparently the citizens love it, though, or there wouldn't be Growth.

So anyway, I don't think Misfortune necessarily has to be tied to population shrinkage to be thematic. Did the Puritans believe in serendipity? I think not.

-Max

Some people like order, others disorder.. some like it cold, others hot.. but does anyone genuinely like living in a place where things just seem to go wrong? I had thought about influencing the unrest scale more directly, but that could lead to unintentional effects as it is tied to a number of things..

MaxWilson June 23rd, 2008 06:14 PM

Re: New Events, Afflictions, Heroic Abilities.
 
It depends in part whether you believe that it's different elsewhere, or if that's just how life is. I mean, how would the typical Son of Martha (i.e. engineer) react if someone told him that in Neverland, you don't have to reinforce bridges because they never collapse? Chuckle cynically, probably.

-Max

Coldshard June 23rd, 2008 06:27 PM

Re: New Events, Afflictions, Heroic Abilities.
 
There is also the issue of something as simple as tripping over a root/step/etc. With a little luck no injury occurs, with a lot of luck something beneficial might even occur. With a little misfortune it might be a bad sprain, or it could cause an injury that leads to losing the leg or even death.

I'd prefer if luck boosted almost everything in a small way while misfortune gave the opposite. But that would require a great deal of coding I'd imagine.. http://forum.shrapnelgames.com/images/smilies/wink.gif


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