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-   -   Tech Council (http://forum.shrapnelgames.com/showthread.php?t=3946)

Matryx August 25th, 2001 09:56 PM

Re: Tech Council
 
Good idea, I was going to have this sort of divide as well http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Just waiting on Richard to reply to my e-mail inquiries about hosting here.

I *could* host it in the uploaded files section but it would be nicer to have a proper site http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

LT411 August 26th, 2001 04:14 AM

Re: Tech Council
 
I'd like to be part of this. It's just too much work for one person to re-implement everything.

Perhaps the council could divide up the mod files. The owner of a file could have final say in what mods go into that file. Where there are different opinions, there can be more than one owner / Version of a file. Council votes could really come down to "which Version am I going to support in my mod file".

For example, if we have two competing vehiclesizes.txt files, the owner of Components.txt can support one, both, or none of them.

This creates a cooperative forum that recognizes the reality that no person can really force anyone else to do anything. Everyone's ideas, good and bad are welcome, just roll up your sleeves and start modding. The best Versions of each file will automatically be incorporated into a larger whole.

--LT

Matryx August 26th, 2001 09:58 AM

Re: Tech Council
 
Agreed.
We just need somewhere to host it now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
If Richard replies with a negative, I wonder if Hadrian would mind hosting us at SpaceEmpires.org

Dravis August 26th, 2001 07:21 PM

Re: Tech Council
 
This will probally be much better than the HB "Universal Tech Council", which I was a part of (it never was finished). I would like to help, how can I (or just can I)?

------------------
Grand Admiral Dravis
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<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A% M++>M+++++ MpH RTY Pw++ Fq>Fq+++ Nd+++ Rp++ +/2 G%
</SEIV Code>

Matryx August 26th, 2001 09:25 PM

Re: Tech Council
 
As soon as I get a site up I'll let you know.
I never knew HB had a tech council though...
what was it for?
what were it's aims?
and who was in it?

disabled August 26th, 2001 09:31 PM

Re: Tech Council
 
Where's the link to it!

[ June 15, 2003, 06:25: Message edited by: General Talashar ]

Matryx August 27th, 2001 02:35 PM

Re: Tech Council
 
Dravis : That's what I was thinking.
We could possibly host the site there and store the MODs in ShrapnelGames' uploads...
would be a bit of a pain though.

Still no word from Richard so I'm sending another e-mail to him.

Matryx August 27th, 2001 02:39 PM

Re: Tech Council
 
Ok, have e-mailed and ICQd him http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
now for the wait http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif

disabled August 27th, 2001 03:02 PM

Re: Tech Council
 
Richard's horrible with getting back to people, isn't he! lol

[ June 15, 2003, 06:27: Message edited by: General Talashar ]

Dravis August 28th, 2001 01:07 AM

Re: Tech Council
 
Will the site fit in under 1 meg? I don't think so because the site will have to have the MOD available for download. Unless you find another place for the MOD.

------------------
Grand Admiral Dravis
------------------
<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A% M++>M+++++ MpH RTY Pw++ Fq>Fq+++ Nd+++ Rp++ +/2 G%
</SEIV Code>


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