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Re: Army size graph
If you start your game with the --scoredump option then you get a new one generated every turn. Of course I think you have to be doing the hosting so if you are in a mp game its up to the host to generate it and make it available
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Re: Army size graph
I've heard the AI cares quite a bit about those figures when deciding who to attack. If so, it's a good way to tell who's going to be targeted. If you're the guy on the bottom, be careful.
Does PD factor in at all? |
Re: Army size graph
I think that the AI will choose who to declare war on based on the relative strength as shown by the army chart. So keep your numbers up or you will be ganged.
PD doesnt effect the decision to declare war, I dont think, but rather which provinces the AI will choose to attack once it is already at war. |
Re: Army size graph
Quote:
Of course I may be totally, horribly wrong ^^ |
Re: Army size graph
Tifone,
My experience is that this is correct. PD 1 everywhere gets me in wars with the AI a lot quicker than PD 10 (with pockets of 30). Or at least it seems to, I haven't measured it rigorously. -Max |
Re: Army size graph
It is my experience too. When I first started I didn't read the manual (or visited this forum!) and did not know about PD. So I had PD of zero everywhere and got wipe out by the AI's pretty quickly.
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Re: Army size graph
Games with no graphs on are much more interesting. Makes getting those scouts out to everywhere and using scrying spells much more important... also makes diplomacy more useful.
And in my experience getting pd of 21 on border provinces with AI makes them much less hostile. |
Re: Army size graph
Scouts don't replace graphs. Or vice versa. With graphs on, you still need scouts to find nations and see army movements. With graphs off, scouts can't tell you income, research, gem income, etc.
Spies and scrying can give you detail on individual provinces, but not on the empire as a whole. Having graphs on tends to work against those who take the lead, which is, I think, a good thing. Though you could say they advantage those who develop in ways they don't track: Blood, clams, luck income, smaller elite armies, etc. |
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