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Re: Repel mechanics. How exactly it works?
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Re: Repel mechanics. How exactly it works?
It really doesn't seem like it's working properly, when 20 swarm insects attack the opponent and 20 are killed.
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Re: Repel mechanics. How exactly it works?
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-Max |
Re: Repel mechanics. How exactly it works?
Or, without Cons 8, Wailing Ladies -- area-1 length-6 "save or die" attack. :p
It'd also be a bit ugly with the Devourer of Souls. |
Re: Repel mechanics. How exactly it works?
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Clearly the game is crying out, absolutely screaming, for a #repeleffect mod command http://forum.shrapnelgames.com/image...es/biggrin.gif I understand that Johan is on something of a roll in the adding fun/useful mod commands department at present. Then someone could go through and add a #repeleffect to every weapon in the game. I volunteer .... someone else http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Repel mechanics. How exactly it works?
But how do you explain the 20 dragonflies that attack and are all destroyed by one defender? Clearly the repeller's Attack is not being lowered for each attempt, or successful repel. It seems like a pretty clear case of being a bug.
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Re: Repel mechanics. How exactly it works?
If you mod the Dragonflies by giving then non-50 morale, they won't all die. It has something to do with Mindlessness, but I don't know what, exactly.
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Re: Repel mechanics. How exactly it works?
I believe in the manual, it says that the morale check comes before the damage check. If they fail the morale roll, they won't be repelled with damage because they don't attack? Dunno.
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Re: Repel mechanics. How exactly it works?
The manual doesn't mention mindlessness. It seems like it's an exception to te normal rule. I found this out when I modded the Dragonflies by giving then non-50 morale, and they ddidn't all die.
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Re: Repel mechanics. How exactly it works?
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