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Re: Battlefield spell + retreating?
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now THAT was expected, but not so early ^_^ |
Re: Battlefield spell + retreating?
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I mean all these long-to-work enchants may end or not when the mage leave, Rain of Stones, and Master Enslave/other Mastery and Bone Grinding are the true game breakers for me, the spells making offensive armies worthless. The bug of slow BEs not ending when the mage leaves is finally not really bad for balance as concerned paths (fire, air and nature I think) are the ones without the crazy good instants. |
Re: Battlefield spell + retreating?
Mmmh. Now this seems to me finally a good point. Possibly, because I'm not so expert to find counter-arguments to your one http://forum.shrapnelgames.com/images/smilies/smirk.gif But as the *instants* you talk about are legit to me, being the game supposed to have high-end late game spells rendering big armies useless (a very nice feature of this game IMO) the problem of the BEs could in fact be a balancing issue - even because the paths you mentioned are surely less popular for late game than the astral, blood and death ones we always hear about.
Someone more expert than me can find a good answer? ^_^ |
Re: Battlefield spell + retreating?
The only one widely considered to be a serious problem is Mists of Deception. The others can all be beaten, but once Mists of Deception is cast and the caster escapes, his side wins the battle.
"I win" spells are bad. |
Re: Battlefield spell + retreating?
So maybe shall we drop the entire BEs+retreating combo and just say that the problem is only, if Mists of Deception is cast, the phantasms need the caster to stay on the field, or they stop appearing? For me it's ok, and it should possibly be very easy to resolve ^_^
P.S. It seems to me there aren't so many "I win" spells. As far as I remember, Tartarians have been one of the main things people used to complain about, now they have the shattered soul trait and you must micromanage them a lot or after the insane turn they continue pillaging or heretic preaching or so. Master Enlave only works with large armies of low-MR enemies, MR can be boosted by Antimagic or so, and a SC can make short work of the casters of the Enslave... what else? I hope we don't get to the point that everything must be *perfectly* balanced in this game, or it will lose a lot of personality IMO http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Battlefield spell + retreating?
Hear hear.
I find the whole thing kind of funny. Those that play tartarians/wish spamming complaining because MOD beats em. PERSONALLY, I wish there was a high level Battlefield dispell, that first dispelled all extant spells and then protected the battlefield. Any succeeding spell would have to penetrate MR in order to be cast. Each succeeding cast would lower the protective value a small amount. AND I wish there was a spell that allowed the supression of magic items for a time. In combination, these would allow regular armies to be effective again. |
Re: Battlefield spell + retreating?
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Considering that you have two turns to kill the caster, it's actually less powerful than other battle-winning instant spells like Master Enslave. |
Re: Battlefield spell + retreating?
Seems to me the issue is that the super-duper-powerful spells are so easy and cheap to cast, compared both to other options, and to what damage they can do to other strategies. These are currently balanced by research level, but that's a one-way barrier which costs nothing to maintain, which once passed, offers no barrier.
In other words, I'd increase the path requirements and gem costs of the spells that are superdeadly and obsolete other things. But that's just me - I prefer endless war to a rush to super-magic. And yes, another mod in that direction (in addition to my Price of Power mod linked below) is brewing in my arcane laboratory. |
Re: Battlefield spell + retreating?
I wouldn't like a Dispeller. IMHO it don't fit the mood of this particular game - huge national armies<<<<<spells and summons. A way to bring armies back from being obsolete, is not something I would.
This thread is starting to go pretty nowhere ^^ BEs, and Mist of Deception in particular, are not allowed with retreating in the last MP games I checked. Here in this thread, many are saying that they are legit and a balancing issue with some other late game strong (and overused) strategies. So should they be allowed in MP games too? Talk, people http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Battlefield spell + retreating?
I've never seen them be a problem in MP. I've never heard of them being a problem in MP.
So raise you hands: how many games has anyone played where someone won the game because they could cast Mists of Deception or some other battlefield spell and then retreat? I expect the answer is none. People tend to flip out over the theoretical rather than consider the practical. |
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