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-   -   Win SPWW2 and SPWaW (http://forum.shrapnelgames.com/showthread.php?t=39606)

MemoryLeak July 30th, 2008 06:22 PM

Re: Win SPWW2 and SPWaW
 
Okay thanks. I get the feeling I'm missing something. I am use to playing SPWAW. For every Opportunity Fire instance you have five seconds to press the space bar and fire or press ESC key and move on to the next instance.
In SPWW2 after I end my turn it is like watching a movie with no control over the unfolding events. Is there an Opportunity Fire option that I am overlooking?

RecruitMonty July 31st, 2008 05:33 AM

Re: Win SPWW2 and SPWaW
 
As far as I can tell the "mouse click" system SPWAW has is not in operation here. On the CD version, as explained, there are however filters which allow you to set OP fire reactions. This does not however mean, from my experience, that you can physically "OK" OP-fire or not.

At the moment I do not have access to the game guide, so I can only give a fuller answer later this evening.

Marek_Tucan July 31st, 2008 05:39 AM

Re: Win SPWW2 and SPWaW
 
Monty is correct, the enhanced OPfire filter means just that you can set at what targets and what ranges the unit will opfire, it does not mean any direct decisions about op-firing on the players part.

DRG July 31st, 2008 01:58 PM

Re: Win SPWW2 and SPWaW
 
When you play WaW and you use that op-fire "feature" did you ever wonder if maybe, just maybe, it gives an unfair advantage to the human player because the AI does not have the capability of deciding if it will or will not fire at your units when it's your turn to move?

Don

Marek_Tucan July 31st, 2008 03:25 PM

Re: Win SPWW2 and SPWaW
 
Also the human control over units is already quite extensive, the unconfirmed opfire is just a little means how to keep them at least a bit independent, even if it's a hindrance to player's plans if something goes wrong http://forum.shrapnelgames.com/images/smilies/wink.gif

JohnHale August 2nd, 2008 03:33 AM

Re: Win SPWW2 and SPWaW
 

It was that silly op-fire routine in SPWaW that drove me mad! Played about a half-dozen games before I decided that having to keep pressing the space bar every few seconds was NOT the way to go.

Sniper23 August 7th, 2008 11:10 PM

Re: Win SPWW2 and SPWaW
 
you got to remember, the ai is just that, a thinking humen player will beat the ai most of the time,now you want another advantage?i think the humen player has enough working for him already.

RecruitMonty August 12th, 2008 09:00 AM

In answer to your question, Don, no. The option would be nice. Call it the ,,Noobie Filter" or something, if need be, but I for one would welcome it.

BadCompany August 12th, 2008 01:27 PM

Re: Win SPWW2 and SPWaW
 
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.

PanzerBob August 15th, 2008 12:06 AM

Re: Win SPWW2 and SPWaW
 
Quote:

Originally Posted by BadCompany (Post 630334)
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.

Concur :first:


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