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Re: Thug and SC Statistics
Quote:
SC MIN AVG MAX IMPORTANCE Hit Points 30 60 400 5 If you dont have much HP, you need really good protection Protection 12 20 30 5 With low protection, you need mistform, without a prot of at least 20, so that swarming enemys dont hurt you too much. Defence 10 14 20 1 Who cares for defence, you will be swarmed anyway Magic Resist 18 22 30 5 Only use MR 18 agains non astral nations, the more the better Strength 10 16 20 2 More strength more damage, but as must damage will come from AoE, it is not really important Attack 14 18 21 2 Aoe hits always, and most SC chassis and weapons have high bonuses, so attack is not really an issue Precision 8 11 15 1 SCs are not supposed to wield bows Morale 13 18 50 3 Dont use low morale scs that dont fly so you dont suffer emberassing deaths Encumbrance 0 0 2 5 SCs need fatigue 0, so encumbrance kills Fatigue 0 0 0 5 there is no different option than 0 Move (Battle) 8 12 50 3 if it moves faster, it engages faster but wathever. Buffs/Items AoE Weapon (or lots of attacks) High Protection Poison Resistance Fire Resistance Cold Resistance Shock Resistance High MR Luck Body Ethereal Mistform Mirror Image Soul Vortex Regeneration Reinvigoration Quickness Fire Shield Astral Shield Phoenix Pyre Breath of Winter Heat and Cold auras and many more </pre><hr /> |
Re: Thug and SC Statistics
Hadrian_II:
I think SCs should have at least 40-50HP. With your ranking it would make Harbinger and SC and he certainly isn't one. And it all misses the most important thing - magic skills to buff himself. |
Re: Thug and SC Statistics
Just to clarify/nitpick: SCs need some way to keep their fatigue from growing. That can be 0 encumbrance, it can be more reinvig than their encumbrance, it can be a life drain effect.
The buffs/items depend greatly on what your enemy is like and what your task is. For killing large numbers of chaff, AoE is nice, but what's really important is some kind of damage shield - Chill/heat aura, Fire Shield, soul Vortex, even Fear to rout them. And make sure your expected targets are vulnerable. Eg. undead are usually immune to Fear/Cold/life drain. If he's an SC killer on the other hand, forget the area effect and go for multiple damage attacks. And all the buffs that help against chaff are wasted. |
Re: Thug and SC Statistics
You're right Tifone. http://forum.shrapnelgames.com/images/smilies/wink.gif I guess I just had my own Sniper class that I used in my head, and after awhile my own reasoning became some sort of law. http://forum.shrapnelgames.com/image...ies/tongue.gif But when I do these charts, I'll try to do 3 of them, for SC, melee Thug, and ranged sniper. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Thug and SC Statistics
I love mistform on my thugs/sc's. Indeed H1 (for a bless), A2 (mistorm, mirror image) and E1 (stoneskin, ironskin) are all I ask for and make me very happy.
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Re: Thug and SC Statistics
Hey Jim you know, the Sniper definition seems appetible to me too ^^
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Re: Thug and SC Statistics
When I kit out my SCs I'm usually aiming for these things:
Flying Low encumbrance AoE weapon Luck High MR High Protection Mistform Body Ethereal Regeneration Quickness Fire Shield through a combination of items and self-buffs. |
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