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Re: What\'s the deal with AI planet capturing?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Devin D.Bass:
I keep on hearing about great battles against the AI with lots of ships... <HR></BLOCKQUOTE> I've seen some pretty huge fleets of Pyrochette ships... Some of them cloaked. Good thing I was using an expendable ship as a picket. Attacking that "one" cruiser that may or may not have been a minesweeper and finding about 14 other cruisers was NOT fun. Can you say "crash research advanced military science"? I knew you could. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ -- "What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?" |
Re: What\'s the deal with AI planet capturing?
the Pyrochette can punish you quickly if you don't get rid of them early in a game.
Well rounded AI that can kill human players in multi-player games. I include them in every game I play. Always a challenge. Huge fleets as well. They should be respected. they should be feared. they should be feared and respected. Not that this is a spanish inquisition or something. Just hope their homeworld starts near the rage or some poor human player ( at the other end of the map http://www.shrapnelgames.com/ubb/images/icons/icon7.gif) ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: What\'s the deal with AI planet capturing?
Master Belisarius thank you
I have modified them alittle to take advandage of the MOD packs I and a group of friends use. It is a modified tdm 1.75 with tesco mod 1.6 Just added the extra levels on to their research tree ( still kept the original line intack) and since we play cluster universes (255 systems )I increased their colony ship building a little so they expand about 25% quicker. They always have 30 planets by turn 30. Other than that I left them the same. Well written. Enjoy watching friends fight it out with them. ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: What\'s the deal with AI planet capturing?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
the Pyrochette can punish you quickly if you don't get rid of them early in a game. <HR></BLOCKQUOTE> I'm too easygoing to resort to genocide that quickly. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> Well rounded AI that can kill human players in multi-player games. I include them in every game I play. Always a challenge. Huge fleets as well. They should be respected. they should be feared. they should be feared and respected. <HR></BLOCKQUOTE> They use mines about as much as I do. That's painful. If I were going on the offensive, at least... <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> Not that this is a spanish inquisition or something. <HR></BLOCKQUOTE> NO ONE EXPECTS... *boom* Minefields. Gotta love 'em. ------------------ -- "What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?" |
Re: What\'s the deal with AI planet capturing?
Thank you guys! Always is good to hear, when somebody liked your job! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Yes, if they have time/space to develop their empire, usually the Pyrochette can amass really big fleets (but most of the TDM races can do the same!). Also, I think that the cloaked ships are cool... but remember that using cloaked ships, they're vulnerable against the mines. |
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