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-   -   Darwin's Zorro: The Battle For Antilarium-started (http://forum.shrapnelgames.com/showthread.php?t=39680)

Juffos July 15th, 2008 08:14 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium - sig
 
Mictlan for me, if you please.

Oh, and what version of CBM?

Pelthin July 15th, 2008 10:53 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium - sig
 
Since you need a few more water nations, How about Atlantean for me.

Thanks.

Meglobob July 15th, 2008 10:59 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium - sig
 
I will take the last water nation, Oceania.

Omnirizon July 15th, 2008 02:56 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
1 Attachment(s)
looks like we are at capacity.

I sent a PM to llama asking him if we could use his server. If he OKs it and then as soon as he is able to set up the game for us, we can start uploading.

CBM just got an update yesterday, so I've included it as an attachment on this post.

and for namad, who asked, CBM is Conceptual Balance Mod; its a mod that makes some changes to the game in an effort to make more strategical options available.

Omnirizon July 15th, 2008 02:57 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
1 Attachment(s)
and for completeness, here's the most recent Worthy Heroes too.

quantum_mechani July 15th, 2008 04:28 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Just a note, CB includes worthy heroes.

namad July 15th, 2008 08:35 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
i've been trying to study this map so i'm not in the dark... the 12starting locations and 16VP seem to be in fixed locations correct?

those 55magical sites are those in fixed locations or in random ones? i don't really know enough about the map editor to check i did notice a few places were set to "many sites" but that doesn't seem to be a specific site....

oh and when it's time to start i assume you'll be posting that in this thread? correct?

konming July 15th, 2008 11:29 PM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
55 is the frequency for magic site to appear, not the total number of sites.

Omnirizon July 16th, 2008 12:07 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
as soon as llama lets me know the server is ready, i will post. in all likely hood, llama will post here himself, he's pretty good like that.

the 12 starting sites and 16VP sites are all in set locations, and can all be seen by starting an SP game with 12 players, 3 of them water, all set to human.

the 'magic sites: 55' is a general indicator of how common magic sites will be in any given square; i'm not sure exactly what the 55 refers to, but higher means more magic. Typical for Early Age is 45, but generally people like more sites, and it doesn't really benefit anyone nation more than another, so I bumped it up to 55.

I believe the VP provinces contain fixed location sites that would be in place no matter what the general site setting. Additionally, to my understanding, the sites bordering the VP provinces are set to 'many sites' in the map editor.

Lastly, Jazzepi suggested removing MoD from the game. It is easily exploitable, and many find it a cheap-*** spell at any rate. I'm open to suggestion on this one, but I was thinking we just leave it in the game, and simply ban any MoD + retreat exploitation. It's Ench8 and A6, we have hard research on, making it pretty hard to get to without forgoing other necessary stuff, and you really have to invest in a mage or have a pretender to make it castable. I think if someone gets to the spell and wants to use it, they should be able to as long as they don't exploit it. Opinions?

Jazzepi July 16th, 2008 12:50 AM

Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
 
Ominirizon, there's a mod that takes out the bad version of MoD and replaces it with an interesting one that doesn't suffer from the same problem as the original. Twan made it, and I've used it before.

http://www.shrapnelcommunity.com/thr...o=&fpart=1

Jazzepi


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