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Re: vanilla Wishlist
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In the final accounting of the androphag archers, they are only archers after all; easily susceptible to many evils, and can be resisted by many and varied virtues of their targets. |
Re: vanilla Wishlist
The wishlist makes sense under 2 conditions:
1. It is as professional as Edi's buglist. 2. Devs will support list like that as a way to work on future patches. |
Re: vanilla Wishlist
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If you want to discuss it further the thread isn't locked or anything. I bumped it fairly recently but no-one seemed interested. |
Re: vanilla Wishlist
That's what I was just about to answer, Sombre http://forum.shrapnelgames.com/images/smilies/smirk.gif
Seriously, if there are still doubts some1 can resurrect the thread. I wouldn't because I agree with the one which seemed to me the mainly accepted idea: that the arrows were kinda broken, and not moddable too by players because there isn't an appropriate command. But let's not discuss this here, this frankly doesn't seem the right place for this. |
Re: vanilla Wishlist
how can i insert link in the post?
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Re: vanilla Wishlist
It's just in the FAQs, see the top-right of this page http://forum.shrapnelgames.com/images/smilies/wink.gif I can't just write the way here because it's html, the forum just doesn't show it.
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Re: vanilla Wishlist
Poison bows are fine the way they are.
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Re: vanilla Wishlist
Just saying something, doesn't make it true http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: vanilla Wishlist
"Poison bows aren't overpowered the way they are" is true, though, AFAIK.
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Re: vanilla Wishlist
Probably not, but their advantage on high protection soldiers (as they poison them without actually damaging them) is hardly justifiable... anyway, the important thing at least for me wasn't balance, but that the general feeling seems to be that they don't work in a strictly logical way, or as they were supposed to work. Anyway, couldn't we carry on just with out vanilla wishlist? ^_^
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