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-   -   Prophetizing during siege (http://forum.shrapnelgames.com/showthread.php?t=39823)

thejeff July 26th, 2008 08:19 AM

Re: Prophetizing during siege
 
If it's documented it's not a bug, it's a feature http://forum.shrapnelgames.com/images/smilies/happy.gif

Tifone July 26th, 2008 01:34 PM

Re: Prophetizing during siege
 
It seemed counterintuitive to me (I thought the stormed castle is sorrounded by the enemy) but if you say it's ok, oh it's ok for me http://forum.shrapnelgames.com/images/smilies/wink.gif

Sombre July 26th, 2008 02:28 PM

Re: Prophetizing during siege
 
I'd definitely prefer this to work as you originally intended, with retreat impossible from castle storming and breaking siege battles.

It doesn't bug me a huge amount to have it work this way, but it's definitely counter-intuitive, yar.

Tifone July 26th, 2008 04:29 PM

Re: Prophetizing during siege
 
Yep I agree with Sombre, lost break-siege battle IMHO should have the defenders still alive to refuge inside the castle, and if the castle is stormed the ones retreating should die like if they go to an enemy province (they equally retreat to an area controlled by the enemy, as outside the castle, there is the province of the castle itself which /is/ in control of the enemy)

Being sieged seems kinda cheap to me, you can still have all your unit exit for a fake "break siege attempt", retreat immediately and just go to a friendly province :\ - and even if the castle is stormed they are still safe...

Anyway if the devs say it's ok this way I think I just have to accept it the way it is ^^

JimMorrison July 26th, 2008 04:31 PM

Re: Prophetizing during siege
 
Actually, I think it's a really cool idea that Commanders retreating from a Storm would survive.

I just think it highly unlikely that they'd take the last few pathetic soldiers with them through the secret tunnel! http://forum.shrapnelgames.com/image...ies/tongue.gif

Tifone July 26th, 2008 06:42 PM

Re: Prophetizing during siege
 
The secret tunnel thing seems quite a consistent stretch of imagination to me, mr. Jim http://forum.shrapnelgames.com/image...es/biggrin.gif

(every time someone tries to explain something strange or "weird" of the game with huge stretches of imagination, like the poisonous-gas-inhaled thing of the poison arrows http://forum.shrapnelgames.com/images/smilies/smirk.gif , it reminds me that Simpsons' episode in which the actress of Xena says every strange thing in the series, like the horses she's riding changing race, is explainable as it has been done by a mage http://forum.shrapnelgames.com/image...es/biggrin.gif somebody remembers?)

JimMorrison July 27th, 2008 05:20 AM

Re: Prophetizing during siege
 
Hey, wait a second - your castle doesn't have secret tunnels? :O

<3

That's what you get for going with the cheap Hillfort, all of my Citadels have catacombs built beneath them for infallible escape! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sombre July 27th, 2008 06:40 AM

Re: Prophetizing during siege
 
How do you ever get sieged then? Surely people should be able to bring in supplies via your tunnels?

Tifone July 27th, 2008 08:09 AM

Re: Prophetizing during siege
 
And you could just have an army of civilian bricklayers (from the friendly province you would escape to) enter the fort by tunnels and just repair the damaged walls over and over and over... ^^

JimMorrison July 27th, 2008 04:56 PM

Re: Prophetizing during siege
 
Apparently you people have never used secret escape tunnels. o.O

You can't run a train through them! If they were large enough to accommodate those sorts of activities, they'd be too easy to find. And if you tried to use them outside of a battle, you'd be spotted! You have to get the enemy army at the gates, ready to go - that's when you slip out the back door. http://forum.shrapnelgames.com/images/smilies/wink.gif


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