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Re: Repel is broken.
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Re: Repel is broken.
Maybe bugged is a better word. Still, if the designers choose not to fix it, it certainly is not the fault who raise the bug.
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Re: Repel is broken.
*deleted due to slow internet connections*
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Re: Repel is broken.
it's hardly a problem in any game, lets forget it
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Re: Repel is broken.
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Repeating that it IS broken and SHOULD work a certain way is a bit pointless. I don't see how the spells are broken. It doesn't say in the description of swarm that it's an anti SC spell does it? |
Re: Repel is broken.
Swarm would be an anti-assassin spell if it weren't for the repel-bug. If you pay one gem for summoning lots of troops to protect you, you expect them to actually be able to stall an assassin armed with fire sword for more than one turn.
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Re: Repel is broken.
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
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Re: Repel is broken.
Well the bug can be mitigated to an extent by making dragonflies non mindless.
I'm definitely not saying it isn't bugged. I think the fact that it works differently with mindless units isn't what the devs intended and doesn't make much sense. I just want the thread to be clear about exactly what's wrong with repel, why it should work differently and what could be done to fix or change it. I always regarded swarm as an army delaying spell rather than an anti SC or anti assassin spell. The dragonflies suiciding themselves against a single sword doesn't seem right in any scenario though. |
Re: Repel is broken.
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So this 1.07 patch change ("Dragonflies' strength changed from 0 to 1 and they can now inflict damage.") only matters against unarmed foes? This should mean that soulless always takes one point of damage when attacking armed foes. (Almost always. The repel attempt dont always penetrate their 0 prot). Dont remember seeing it, but easy to miss. Unless it's not for all mindless units. |
Re: Repel is broken.
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I agree that this is somehow illogical. |
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