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Re: Dominions 3000 (tentative name)
Oooh! The new patch will include the feature to set water-shapes for units. So you can have space-suited versions of units. For some they might be more powerful, like Aezeal says. For others they might be inactive. Perhaps bio-creatures change into chrysalids/spores in space, so they can't actually fight. Or humans might just be in little shuttle-pods, again unable to effectively fight.
That would be very cool. |
Re: Dominions 3000 (tentative name)
posts with Like Aezeal says are are good.. listen to them http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Dominions 3000 (tentative name)
Well, I guess we might as well figure out what's going to happen. All of these methods of troop transport through space sound good, really. Which one should we use?
Also, how will we divide work (or will one person basically do everything)? What will we be aiming to do first, second, third, etc.? What should we aim for in the first playable version (the full thing, or the bare bones, or something in between)? Have we even discussed the specifics of most things? Will these questions ever end?! |
Re: Dominions 3000 (tentative name)
If you have any modding questions, just stick them up in the thread and more experienced modders will answer.
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Re: Dominions 3000 (tentative name)
I think the first thing to do would be to brainstorm as many nation ideas as possible, and start narrowing them down.
I also think we should start working on a Damn Big Map, and ideas for how we want it to look, and function. As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space. I definitely want to be an active partner in the project, but I'm not going to be the one doing everything, because that's just not realistic of my abilities and time. |
Re: Dominions 3000 (tentative name)
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Re: Dominions 3000 (tentative name)
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Also, I doubt the nations for Dom3k will be comparable with normal nations, since some might have incredible ships but horrible land units while some might have an incredible planetary army but practically no space-faring navy. Using the same basic averages (an average unit has 10 attack, 10 defense, 10 defense, etc.) would be a good idea though. |
Re: Dominions 3000 (tentative name)
I'd like to have an active part in development, idea's for the setting and races, mostly developing a race..
but I can't do graphics but if someone with a gift for graphics would work with me I'd love to do my part I'm doing my part (starship troopers) PS for the space transport I really think letting the troops have SOME function would be good.. letting them just sit in space might be getting boring (if for some reason the "much stronger" ships etc would target them first then loosing your ship which is firing on the troops might be cost effective. |
Re: Dominions 3000 (tentative name)
Even if the lasers are going to be invisible, you should consider trying to give them some sort of "hit" art, so you can at least tell what they're pointing at...
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Re: Dominions 3000 (tentative name)
That's perfectly feasible, because flying and hit animations are independent. There are some missile weapons that work like that, like Starspawn mind burn.
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