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-   -   Map: New Map: Sha Bay v1.2 FINAL (well semi-final) (http://forum.shrapnelgames.com/showthread.php?t=39944)

DakaSha August 4th, 2008 03:06 PM

Re: New Map: Sha Bay
 
1 Attachment(s)
this is the new TGA im planning on using. it also has some updates to the way some province pixels are placed

Ballbarian August 4th, 2008 03:13 PM

Re: New Map: Sha Bay
 
I see no attachment.
(I will be heading back to work in a few moments. Will check back tonight.)

DakaSha August 4th, 2008 03:24 PM

Re: New Map: Sha Bay
 
yeah sorry tried to upload the tga which isnt possible. the attachment is there now

the old province is at:
1083, 1188

the 2 new ones are:
1042, 1170

and

1152, 1171


thanks for taking the time to help me get this sorted out

PashaDawg August 4th, 2008 06:44 PM

Re: New Map: Sha Bay
 
Excellent job! http://forum.shrapnelgames.com/images/smilies/happy.gif

Ballbarian August 4th, 2008 08:47 PM

Re: New Map: Sha Bay
 
1 Attachment(s)
I will attach the fixed map to this post:

"sha bay fixed.txt"

(Change the extension .txt to .map)

DakaSha August 4th, 2008 09:00 PM

Re: New Map: Sha Bay
 
wow thanks a lot. tried it, works perfect ^^
now uploading new map

DakaSha August 4th, 2008 09:37 PM

Re: New Map: Sha Bay
 
oh ballbarian there might be a bug in ur program. all border mountain provinces were changed to sea provinces. got it fixed though http://forum.shrapnelgames.com/images/smilies/wink.gif

Ballbarian August 4th, 2008 10:53 PM

Re: New Map: Sha Bay
 
Well that's odd. When I checked it in the map editor initially it checked out, but just now when I reloaded it I was seeing the corrupted terrain as you described. It looks like the large border mountain values were changed from values like "4194304" to "4.1943e+006".

That never happened before. Come to think of it, I haven't run that code since changing over to Vista.

Sorry for the extra work on your part DakaSha and thanks for the heads up. http://forum.shrapnelgames.com/images/smilies/happy.gif

DakaSha August 4th, 2008 10:53 PM

Re: New Map: Sha Bay
 
no prob it still made the extra province possible ^^

DakaSha August 5th, 2008 06:26 AM

Re: New Map: Sha Bay
 
ok ive been trying to script in som stuff but its not working.

if i write:

#setland 36
#killfeatures
#knownfeature "469"
#poptype 65

i want land 36 to kill all features to free up the space then set feature 469 which is a shambler reef and then also make the poptype 65 which are the itchytids.

it doesnt work. which means the volcano also isnt up most likly (from last update).

if i use just the #lab command i will get a lab in the province though.

what am i doing wrong?

i hate being a newb ^^

edit: well if i do

#land
#poptype

it will allow me to recruit the poptype but the province will be empty of defence



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