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Re: Disband mod
You're a god, not a feudal lord.
If you are good and just, you are sending them to heaven, what do they need money for, it's made of gold? If you are evil, you are consuming their essence to make you greater, that is their reward. We're all cultists, real world reason doesn't have to factor into our behavior. :P |
Re: Disband mod
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However, I do have to say that I always use my useless troops as chaff these days. You always need more chaff... |
Re: Disband mod
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-Max |
Re: Disband mod
Well, it's half on average. So, aiming say 4 castings on the same province will only leave one man in 16 standing - fairly effective.
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Re: Disband mod
Is there some way to up the damage so it kills them all in one go?
Jazzepi |
Re: Disband mod
No. It already does silly damage, but it only actually hits half. It's based on Flames from the Sky, which just hits people "in the camp". Apparently half the people are in the camp at any one time.
If I was in an army like that, I'd never go back to the camp. I think I tried setting the "number of effects" to greater than one, and it didn't help. If someone fancies sticking that line in again for a quick test that might be useful. But I'm fairly sure I did it. |
Re: Disband mod
Did you check what I mentioned, whether the AI stops casting aggressive rituals in favor of this?
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Re: Disband mod
Perhaps you can use Fire from Affar and an huge number of effects if you want to increase efficiency. IIRC in a recent game FfA killed 5 people / 7 in one of my forts, so I think the number of effect isn't limited to half the troops there. FfA + nreff 500 may eventually kill more guys than a Flames from the Sky.
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Re: Disband mod
I tried that Twan, didn't work sadly.
Poopsi - no, I've not tested this mod again since I released it. Busy times! |
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