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-   -   Ammon Kush: The Skeleton Coast. (http://forum.shrapnelgames.com/showthread.php?t=40010)

Nounours September 25th, 2008 01:29 PM

Re: Ammon Kush-Darkest Africa
 
I'm not a GOOD artist, but with a little training, even I may improve :D !

Perhaps you should try modifying existing sprites. Personally, I started this way, using ImageForge and the original units' sprites.
I found them following this thread :

http://forum.shrapnelgames.com//showthread.php?t=37793


And thanks to EricM !!!

JaghataiKhan September 25th, 2008 03:13 PM

Re: Ammon Kush-Darkest Africa
 
Starting on a mod tomorrow... Check it out.

HoneyBadger October 7th, 2008 03:00 PM

Re: Ammon Kush-Darkest Africa
 
I've added a few graphics to this Mod effort, so I'm going to give this a bump. I wouldn't say that they're all 100% done, but I'm still getting a handle on the "look" of these guys (and their stats), and I'm proud of the work done so far. The skeleton guy on the top is sacred, while the rest are recruits.

HoneyBadger October 15th, 2008 11:08 PM

Re: Ammon Kush-Darkest Africa
 
Bump-I'm definitely going to give this one enough attention to claim it with justification, so it's no longer available for anyone else to take over. Hooray for me!

HoneyBadger October 18th, 2008 08:03 PM

Re: Ammon Kush-Darkest Africa
 
Since it's Halloween (mine and my wife's favorite holiday, and our wedding anniversary) I decided to add a couple of undead sprites to Ammon Kush, in celebration. None of them are entirely original to me, but all have been extensively modified for use.

I'm not sure what's possible with the new mod commands we'll be getting, but if it's possible, Ammon will be getting some undead reanimation of it's own-namely, Longdead Nandi at Holy 3.

Thanks to Nounours for his beautiful artwork, it's inspired me, egged me on, and made me quite jealous :p and thus, a better artist.

Nounours October 19th, 2008 04:56 AM

Re: Ammon Kush-Darkest Africa
 
Quote:

Originally Posted by HoneyBadger (Post 646647)
Thanks to Nounours for his beautiful artwork, it's inspired me, egged me on, and made me quite jealous :p and thus, a better artist.

If it results in such nice sprites, I'm glad you're jealous :D!

I really hope you will release Ammon Kush soon, I want to play it !!

BTW, I put a lot of efforts in my sprites because of people like you, HB, or like Kristoffer O, Sombre or Amos, whose work make me really want to do good job :p!

Spendios October 19th, 2008 10:50 AM

Re: Ammon Kush-Darkest Africa
 
It's very cool to see nations based on african mythology. I think Africa is an area who lacked diversity.

Your sprites are cool, especially the lizard headed guys, the giants and the hippopotamuses.
The human soldiers look a bit strange though, maybe can you use Machaka as bases ?
I also think the hydra like creature is too big (oris that intended ?).

Btw I can't wait to test this nation.:up:

HoneyBadger October 19th, 2008 02:25 PM

Re: Ammon Kush-Darkest Africa
 
The sprites will continue to be updated, until I feel they're as good as they're going to get, but I'm not going to use Machaka sprites-for one, I don't have access to them, and for another, Nubia-which this Nation represents, is a lot different than Ashanti culture, which I feel is the closest to what Machaka represents. So the people of Nubia are intentionally different in appearance from the Machakans.

And the "hydra" is actually an enormous, ancient machine, which is also one of this Nation's Pretenders-maybe the only one, I haven't decided yet.

thepodger June 27th, 2009 08:47 AM

Re: Ammon Kush: The Skeleton Coast.
 
Bump just to guilt HoneyBear :P

Poopsi July 10th, 2009 04:29 AM

Re: Ammon Kush: The Skeleton Coast.
 
Why make an immortal healing? immortals already heal afflictions by default.


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