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Re: Weapon modifiers need fixing
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Although I'm not sure if you're aware that expanded automation without tiny race still gives you mini-auto bridges<HR></BLOCKQUOTE>No, I didn't. That's the kind of bug reporting I need http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
You can count yourself one of the very few who have submitted a bug report for P&N http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif All links to P&N v2.3b have been updated. You can either; A) overwrite your components.txt with this new Version. or B) reinstall the entire mod, overwriting files. either way, savegames will be unaffected. If you have Mini-Auto bridges on your design when you shouldn't, your ships will still operate, and you can even build more "illegal" ships, but all future designs will have to use the proper bridge component. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.3b>- (Fixed rare RCE from AI; just extract to your SE4 folder) -<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs) -<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) <SE4Code> MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+ </SE4Code> [This message has been edited by suicide_junkie (edited 02 September 2001).] |
Re: Weapon modifiers need fixing
Should I try to keep this thread alive so Aaron sees it, or should I just e-mail him?
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Re: Weapon modifiers need fixing
Be sure: E-mail.
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