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-   -   problem with a new creature (http://forum.shrapnelgames.com/showthread.php?t=40164)

Aezeal August 14th, 2008 09:08 AM

Re: problem with a new creature
 
ow man this is totally ridiculous.. that command has some serious issues :D

fun to try it all but a bit frustrating it never does as you expect

I reorganised the order in which the units I used to cycle through where in the file
(so I wanted to go a --> b --> c --> d --> e --> f --> and if I did that it would just go a --> f --> a)
now I let them keep the same orders but put the units in the file
a
f
e
d
c
b
a
what it does then it lets you go backward just like they are in these
so yo start with a --> f --> e --> d --> c --> b --> a and then --> b --> a
while a actually DOESN"T link to f at all,, and F not to e etc etc etc. very strange.)

Amos August 14th, 2008 09:31 AM

Re: problem with a new creature
 
Aezeal try my Travelers mod here

I went A-B-C-B like so:

#newmonster 2464
#name "Possessed Prince"
#descr "."
#spr1 "./Travel/Prince1.tga"
#spr2 "./Travel/Prince1a.tga"
#ap 22
#mapmove 3
#hp 11
#prot 0
#size 3
#str 10
#enc 5
#att 12
#def 11
#prec 10
#mr 7
#mor 15
#weapon 701
#weapon 56
#armor "Heavy Laminated Mail"
#armor "Half Helmet"
#armor "Shield"
---gcost 145
#gcost 60
#rcost 5
#shapechange 2461
#animal
#mounted
#goodleader
#okmagicleader
#itemslots 13446
#nametype 129
#end


#newmonster 2461
#name "Missionary of Ka"
#descr "."
#spr1 "./Travel/Missionary1.tga"
#spr2 "./Travel/Missionary1a.tga"
#ap 14
#mapmove 10
#hp 1
#prot 0
#size 2
#str 1
#enc 2
#att 11
#def 11
#prec 11
#mr 1
#mor 11
#weapon 458
#weapon 156
#weapon 274
#weapon 86
#gcost 85
#rcost 1
#blind
#magicbeing
#female
#ethereal
#stealthy 25
#spy
#seduce 15
#siegebonus 2
#sailing
#assassin
#amphibian
#flying
#neednoteat
#immortal
#poorleader
#okmagicleader
#itemslots 1
#maxage 1
#nametype 117
#end


#newmonster 2476
#name "Possessed Captain"
#descr "."
#spr1 "./Travel/Captain1.tga"
#spr2 "./Travel/Captain1a.tga"
#ap 22
#mapmove 3
#hp 10
#prot 0
#size 3
#str 10
#enc 5
#att 11
#def 11
#prec 10
#mr 7
#mor 15
#weapon 701
#weapon 56
#weapon "Short Bow"
#armor "Laminated Mail"
#armor "Iron Cap"
#gcost 50
#rcost 5
#shapechange 2461
#animal
#mounted
#okleader
#okmagicleader
#itemslots 13446
#nametype 129
#end

Aezeal August 14th, 2008 09:39 AM

Re: problem with a new creature
 
Amos, yes I can get it to go back and forth between the last 2 of the list, and I guess I could also just use the #firstshape command like I said above.. but the Jotun Skratti works.. why can't we get it to work as it should?

Edratman August 14th, 2008 10:19 AM

Re: problem with a new creature
 
Glad you were able to resolve the issue.

Edratman August 14th, 2008 11:31 AM

Re: problem with a new creature
 
Damn, my reply looks dopey now. When I posted it, the last post was Aezeals post saying he got the sprites to work. And I cannot even edit it out anymore.

Aezeal August 14th, 2008 01:56 PM

Re: problem with a new creature
 
well it's not completely solved.. the firstshape solution is really not ideal.. though it'll work I guess..

I tried a whole lot of options last hour but none give the desired result

HoneyBadger August 14th, 2008 05:39 PM

Re: problem with a new creature
 
Keep me posted!

Aezeal August 14th, 2008 06:27 PM

Re: problem with a new creature
 
Well this is it.. I've tried everything I could think of so far and I'm using firstshape to get back to my first shape. It's the best I could get.

so
creature A
#shapeshift B

creature B
#shapeshift C

creature C
#shapeshift D

creature D
#firstshape A

HoneyBadger August 14th, 2008 06:58 PM

Re: problem with a new creature
 
That's not so bad...


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