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Re: Paralysis is overpowered.
I think the duration can be ridiculously long sometimes. Once I was paralyzed for 52 turns which is basically longer than the entire battle anyway. Open ended d6 sounds like a great idea, possibly with multiple applications of paralyze being additive, so if you really wanted to permanently paralyze someone you could but it would take several mages.
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Re: Paralysis is overpowered.
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Other than that, interesting replies. |
Re: Paralysis is overpowered.
It seems to me that the power of this spell fits the overall "unbalanced" way the counters of this game works - intending for "unbalanced" not the negative meaning of the term, but the simple statement that very often the countermove is MUCH stronger than the move. I must say I see it as a feature - which kind of compensates the difficulty you get sometimes getting to counter the move your opponent threw at you if your nation has not the good path / research level for going with the best counter in time.
But I'm a n00bie so just feel free to kill my point badly ;) |
Re: Paralysis is overpowered.
K:
Decay works on undead. |
Re: Paralysis is overpowered.
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Jazzepi |
Re: Paralysis is overpowered.
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And back to the issue.... My point is that "balanced" in the context of Dominions is "good vs some enemies and bad vs others." Anti-SC tactics are usually very good against SCs and very bad against decently-sized armies (which can very effectively use high HP or other kinds of units to draw away anti-SC spells). While not all the pro-SC crowd are whiners, there are enough to color them as a group. It seems that every week I see a "this spell is broken because it killed my SC" argument, but I rarely see a "this spell is broken because it killed my army" argument. I apologize if that seems like an insult, because I see it as a valid observation about complaints that stem from emotional rather than logical reasons. I understand that people get attached to their SCs. I don't understand why they ask others to play differently or change the game itself in order to respect that emotional attachment. |
Re: Paralysis is overpowered.
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Am I wrong about that? |
Re: Paralysis is overpowered.
I think paralysis should allow those paralyzed to have another MR roll each turn, if they succeed the MR roll then an extra 2 to 10 turns of paralysis are removed. Those with strong MR should overcome the paralysis more quickly since battle turns are so limited.
Just another DOM_4 improvement. :) |
Re: Paralysis is overpowered.
I do not really know about that. Soul slay is just one level up there and it is generally much better against SCs. Paralyzed SCs still may have cold/heat aura, fire/astral shield, blood vengence, awe+fear and more. Why should we nerf a spell that's specifically against thugs/SCs so it would not work on thugs/SCs? Paralyze already has 0.7% chance of working casted by a base caster against 25MR. Who would ever use paralyze against anything if each turn it can shrug off 2-10 turns?
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Re: Paralysis is overpowered.
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Re: Rage - are you sure you didn't use charm? (tongue in cheek in case that didn't come through). Rage I've had cast many, many times by the unscripted spellcasting AI and the best result I've every gotten was getting a Neifel Jarl whacking a Neifel giant a couple times and giving him an affliction before they both turned back around and stomped my troops. Without arguing the point I'll just say I've had quite different results with Rage that what you describe. Magic duel is a very special case and not really reasonable as a comparison. Vengeance of the dead is kinda out there for comparison. It requires a much more powerful, specialized multipath mage and pearls to burn spamming it. It's also a ritual, and that's rather an apples to oranges comparison. |
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