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Re: Nap Turns
Heartily agree with you Archonsod!
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Re: Nap Turns
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The point isn't which spells cause attacks on the person with whom you have a NAP. Rather it is spells that are so powerful that they provide overwelming advantage, such that the terms lof a longterm nap should immediately be cancelled. So, for example if you have a nap+8, and you are the only neighbor of someone that casts forge - the duration of your NAP is untenable. I will definitely add Astral Corruption to the list and utterdark to the list. |
Re: Nap Turns
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Jazzepi |
Re: Nap Turns
While you will never get a consensus, i will say this: Casting the Forge could well have your allies with naps attacking you the very next turn.
And no one will blame them. Whether it ends naps or not is the subject for scholarly debate, but casting the Forge without being able to fight the world, or without having told your friends and gotten their ok is a mistake. |
Re: Nap Turns
Ummm... the Forge is a great spell, but certainly not worth breaking a NAP over.
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Re: Nap Turns
What about Gift of Natures Bounty? I personally rank it's power even with the Forge and a little bit ahead of Arcane Nexus. A true game breaker of a global.
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Re: Nap Turns
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Jazzepi |
Re: Nap Turns
I think this discussion may point at a fundamental disagreement. Some view only direct attacks (or indirect damage from globals) as breaking a NAP, others view some globals that put the caster in a dominant position as sufficient.
Essentially, this doesn't hurt me directly, but if you're not stopped quickly you're going to win, which doesn't just hurt me, it destroys me. Similarly, would a sudden attack which leaves the NAP partner on the brink of winning via Victory Conditions justify breaking a NAP? Say siegeing enough VP castles to win on the next turn. I'd be happier living with some globals that do hurt me directly than with some of the power boosting ones. The random lightning strike one should count, but I'd rather live 3 turns under that than wait 3 turns while a someone has the Forge or Arcane Nexus up. |
Re: Nap Turns
I don't know - what's more powerful - reaching const 8 first and grabbing all the good artifacts or casting FoA? Maybe we should add forging chalice to automatic voiding NAP list?
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Re: Nap Turns
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a) has a consensus of understanding of what it entails. b) handles issues of current concern. I get that none of this is of value to you. If you're (generic you, not you personally) going to break a nap, it doesn't matter what the terms are. However, if you intend to keep it, then there are certain common circumstances that should be thought about, and perhaps be reason for an out. |
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