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Re: Should the Slave Collar make you Mindless?
Since we seem to have the consensus that slave collar is useless, I must say I'm surprised with the poll results so far.
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Re: Should the Slave Collar make you Mindless?
There isn't an option for, 'make the item better!' ;)
I wouldn't mind if the slave collar gave the wearer the feeblemind affliction, made them mindless, and put up an autocast 'sabbath slave' every battle. That would at least make it worthwhile in my mind. Basically it would kill some slaves and then turn a commander into a slack jawed idiot who fed a sabbath/communion who either helped you win the battle or died for lack of being able to rout. Is there a way to mod any of this into the item? |
Re: Should the Slave Collar make you Mindless?
Having it increase the likelihood of being selected by a succubus would seem thematic.
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Re: Should the Slave Collar make you Mindless?
I always wanted to wish for a doom horror and put a slave collar on him. Gotcha!!!
But I'm too lazy to check if doom horrors even have misc slots, or if slave collar prevents them from going Poof! when they are bored. |
Re: Should the Slave Collar make you Mindless?
What do you mean they can't be found? I killed a merc with one yesterday and picked it up.
Maybe they can't be found in the arena? I seem to recall a change there... |
Re: Should the Slave Collar make you Mindless?
Slave Collars "set" morale to a value, which means that they make units immune to Fear reductions.
They are ideal for non-spellcasting thugs who are not expected to face mages and commanders who are casting spells from items. |
Re: Should the Slave Collar make you Mindless?
I wouldn't say they were useless entirely, just remarkably specialised.
The main problem is it takes up a misc slot - there's always something more useful to fill those slots. For a throwaway thug you intended to get killed perhaps (although beserk would be better), or maybe a thug afflicted with battle fright. Similarly, if you have a low morale commander you want to use as a shock absorber against horror causing chaff or the like. To be honest, I mainly use it on the freespawns from random events (like the preacher and his militia horde) when I want to get rid of them. |
Re: Should the Slave Collar make you Mindless?
Quote:
I once attacked a province where about 20-30 mages were doing research with 10 scouts equipped with 2 collars each. And guess what? My opponent later asked me about that attack and what it was supposed to mean. All scouts were slain but he didn't notice even a single collar equipped on them. After that I may say, yes, maybe they can be found but the chance is ridiculously low. |
Re: Should the Slave Collar make you Mindless?
Actually the only use I ever made of a slave collar was to render useless a mage mercenary when the contract was about to end.
I'd rather like a mindless effect instead of the current one (of course would be very good for already feebleminded tartarians, but for this use you usually would need to spend the 20 nature of a GoR on a magic-less tartarians, so it's not overpowered I think). |
Re: Should the Slave Collar make you Mindless?
I vote for making slave collar wearers auto sabbath slaves.
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