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-   -   Necronomicon Card Game (http://forum.shrapnelgames.com/showthread.php?t=40406)

JimMorrison August 30th, 2008 01:13 PM

Re: Necronomicon Card Game
 
Quote:

Originally Posted by Kristoffer O (Post 635202)
I found gem tower defense to be somewhat strange and not as action packed as desktop tower defense (if you avoid sending the critters back and forth by placing and replacing a block).

Desktop TD is pretty awesome, I never understood why people resort to juggling.

Dammit, now just thinking about it, I can't get the *pock* *pock* *pock* sounds of Squirts out of my head. :mad:

Kristoffer O August 30th, 2008 03:04 PM

Re: Necronomicon Card Game
 
I've spent a few hours on necronomicon today. It was quite entertaining for a while, but afterwards I got the cheap-game-feeling thaqt I had spent too much time on it. :)

Fortunately I've caught a cold, so I don't feel bad doing nothing useful. Besides, I've spent plenty more hours on making a gozu, a mezu and a tatsu.

The tatsu is annoyingly slow to make. I'm rather bored with scales by now, since I make them pixel by pixel to make them look at all like scales.

Also it is disturbingly close in color to the gold-painted wooden or plastic dragons of the average chinese resturant :)

JimMorrison August 30th, 2008 08:09 PM

Re: Necronomicon Card Game
 
What level did you get to? At level 20, you "win", and get that warm fuzzy feeling of meaningless accomplishment. \:happy:/

I am not sure what all of those things are that you mentioned, but they all sound like food to me, so a Chinese restaurant seems like a good place to find them. :p

Are these for that Yomi polishing? I am excited just at the thought of deliciously refried nations! <3

HoneyBadger August 30th, 2008 08:55 PM

Re: Necronomicon Card Game
 
We have a really authentic Chinese restaurant about an hour's drive away. Every so often I go there to get my pickled pig intestine fix.

Kristoffer O August 31st, 2008 02:31 AM

Re: Necronomicon Card Game
 
I quit at lvl 16, but resumed my game later on and finished it. Was a bit surprised, but quite content. Now I don't need to play it anymore :)

I intended to make some Jomon stuff, but I will probably not be able to restrain myself, so it will cover all eras and to some extent TC as well. Ox-heads and horse-faces have a chinese heritage, and are probably more common in chinese myth and stories than in japanese dito.

The new horse-face will probably make me do another celestial soldier of less demonic appearance, since they are currently similar in looks and the horse-face is a guardian of hell rather than a celestial being.

HoneyBadger August 31st, 2008 02:35 AM

Re: Necronomicon Card Game
 
Sounds great to me!

Kristoffer, are you at all familiar with the movie "The Great Yokai War"? I haven't seen it yet, but it's supposed to be excellent. Probably of interest to a lot of people on these boards.

JimMorrison August 31st, 2008 05:51 PM

Re: Necronomicon Card Game
 
I find that having closure on flash games (well any games, but flash games are so insidious) really helps inspire a state of well being. A state of well being you had before you played, but that you lost until you completed the game. :p

I'm so excited to see updated Jomon. O.O They're one of my favorite nations! Now the wait for the next patch is already unbearable. :p

I thought the Japanese were fond of beast-men as well, or is that a more modern convention for them?

HoneyBadger August 31st, 2008 05:58 PM

Re: Necronomicon Card Game
 
Fox and cat spirits are popular, but I think they were also brought over from the Chinese.

sector24 September 1st, 2008 10:25 PM

Re: Necronomicon Card Game
 
The problem with Gemcraft is that the best strategy is to just explode low level gems constantly. The first 3rd of the game can be beaten without putting a single gem in a tower. Very good idea, but not well designed.

Aezeal September 2nd, 2008 04:12 AM

Re: Necronomicon Card Game
 
I'm the great Cthlulu (lvl 30).. yay


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