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Re: Fortune Tellers
You might be right. I've never known how it works, and when I have asked JK he has just shrugged and said that he didn't know if it was one way or the other, but that it probably was one check for each :)
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Re: Fortune Tellers
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I just tested this myself, and you are right. Thanks for finding this out. It makes fortune tellers much more useful than I thought they were. |
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Re: Fortune Tellers
This is excellent news for me. Time to rethink some of my pretender designs... :)
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Re: Fortune Tellers
Sounds quite powerful.
Makes misfortune attractive. Good you can't have that many fortune tellers early on when it matters the most :) |
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Re: Fortune Tellers
Wow, a powerful ability indeed if that stacks =)
I think a oracle with some fortunetelling would open a new possibility of getting high misfortune without fearing too much the dreadful bad events at the start ;) |
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I think this same principle occurs in many different areas. For example, if you mod 4 25% chances - the game will sum it to 1 100%. That being said, I'm playing ashdod in stasis, and I took either a Mis2 or Mis3 scale. I believe 2, as I still wanted to get national heros. I have built fortune tellers on all castles... and have had maybe 2-3 bad events in the entire game. That being said, its isn't a viable strategy, even with magic 3. The fortune tellers simply cost too much (at least for ashdod) and tie up build slots to keep your magi research competitive. |
Re: Fortune Tellers
Well, I know I use Fortunetellers _with_ Luck scales, to easily and completely avoid any chance of a bad event. (I really hate the bad events.)
Also, Cassandra would have, if anything, 'negative' Fortunetelling. Remember, she was cursed with perfect foresight, but no one would believe her. Taking Misfortune is a wonderful RP exercise with, say, BF Ulm and their Malediction. |
Re: Fortune Tellers
ahh, but being a god (even a pretender) you'd be smarter right?
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