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Re: Modding: Effects?
Quote:
The only time a unit can attack (i.e. use all attacks) more than once per combat round is if it is affected by quickness. Quickness can be gained from spells, items, water blessing or the heroic quickness ability (which increases AP as a percentage of the original and every 100% increase allows one set of attacks and is also stackable with the spell quickness). |
Re: Modding: Effects?
I understand. I guess being too ambitious is a common noob misstake. :p So I shall try to hamper it a bit. Thanks a lot!
I think I shall take away the secondaryeffects, making it only: #newweapon 849 #name "The most awesome weapon ever(?)" #dmg 27 #nratt 4 #att 0 #def 1 #len 9 #twohand #sound 8 #magic #bonus #secondaryeffectalways 409 #end About the Ap, it was me missunderstanding the function of Ap. Thanks for explaining that too! |
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